public void StopMotion(NodeRemoveEvent evt, ActiveTankNode tank, [JoinByTank] ReadyFreezeMotionAnimationNode weapon) { weapon.freezeMotionAnimation.StopMotion(); }
public void Init(NodeAddedEvent evt, ActiveTankNode tank, [Context, JoinByTank] ReadyFreezeMotionAnimationNode weapon) { weapon.freezeMotionAnimation.ResetMotion(); }