public void StopMotion(NodeRemoveEvent evt, ActiveTankNode tank, [JoinByTank] ReadyFreezeMotionAnimationNode weapon)
 {
     weapon.freezeMotionAnimation.StopMotion();
 }
 public void Init(NodeAddedEvent evt, ActiveTankNode tank, [Context, JoinByTank] ReadyFreezeMotionAnimationNode weapon)
 {
     weapon.freezeMotionAnimation.ResetMotion();
 }