Пример #1
0
 public void StartSave()
 {
     findedTriangles = RayCasting_Expansion.GetFindedTriangles();
     triangleSize    = RayCasting_Expansion.GetTriangleSize() / 3;
     cubes           = CubeManaging.GetCubesArray();
     Save();
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (firstLoad)
        {
            if (objImporter.AllImported)
            {
                Camera.main.GetComponent <CameraController>().WhenLoadedCamera();
                RayCasting_Expansion.WhenLoadedRT();
                firstLoad = false;
                StartCoroutine(Wait());
                progressText.enabled = false;
                loadButton.SetActive(false);
            }
        }

        if (fpdone)
        {
            LoadObject();
            fpdone = false;
        }
    }