public void StartSave() { findedTriangles = RayCasting_Expansion.GetFindedTriangles(); triangleSize = RayCasting_Expansion.GetTriangleSize() / 3; cubes = CubeManaging.GetCubesArray(); Save(); }
// Update is called once per frame void Update() { if (firstLoad) { if (objImporter.AllImported) { Camera.main.GetComponent <CameraController>().WhenLoadedCamera(); RayCasting_Expansion.WhenLoadedRT(); firstLoad = false; StartCoroutine(Wait()); progressText.enabled = false; loadButton.SetActive(false); } } if (fpdone) { LoadObject(); fpdone = false; } }