public override void _Ready() { sprite = GetNode <AnimatedSprite>("AnimatedSprite"); collisionShape = GetNode <CollisionShape2D>("CollisionShape2D"); hitPlayer = GetNodeOrNull <RawAudioPlayer2D>("HitPlayer"); hasDisappear = sprite.Frames.HasAnimation("disappear"); sprite.Play("default"); }
public override void _Ready() { bulletTimer = GetNode <Timer>("BulletTimer"); player = GetNode <RawAudioPlayer2D>("Player"); GDArea.Selector.Register(this); }