Exemple #1
0
 public override void _Ready()
 {
     sprite         = GetNode <AnimatedSprite>("AnimatedSprite");
     collisionShape = GetNode <CollisionShape2D>("CollisionShape2D");
     hitPlayer      = GetNodeOrNull <RawAudioPlayer2D>("HitPlayer");
     hasDisappear   = sprite.Frames.HasAnimation("disappear");
     sprite.Play("default");
 }
Exemple #2
0
 public override void _Ready()
 {
     bulletTimer = GetNode <Timer>("BulletTimer");
     player      = GetNode <RawAudioPlayer2D>("Player");
     GDArea.Selector.Register(this);
 }