/// <summary> /// 返回排行榜数据列表 /// </summary> /// <param name="flag">返回类型码 1:需要更新数据,0:不需要更新数据</param> /// <param name="luaTable">排行榜数据</param> /// <param name="time">时间戳</param> /// <param name="hasData">后续数据标记 1:还有后续数据,0:没有后续数据</param> public void OnRankListResp(byte flag, LuaTable luaTable, uint time, byte hasData) { TimeUseSendToServer = time; // 时间戳 // 后续数据标记 1:还有后续数据,0:没有后续数据 if (hasData == 1) { m_rankingMainDataHasDataMap[RankType] = true; } else { m_rankingMainDataHasDataMap[RankType] = false; } // 返回类型码 1:需要更新数据 if (flag == 1) { m_rankingMainDataMap.Clear(); // 数据已经更新,清空缓存数据 m_rankingMainDataHasDataMap.Clear(); // 清空是否有后续数据标记列表 } List <RankingMainData> rankingMainDataList = new List <RankingMainData>(); if (Utils.ParseLuaTable(luaTable, out rankingMainDataList)) { if (rankingMainDataList.Count > 0) { RankingMainDataPage rankingMainDataPage = new RankingMainDataPage(); rankingMainDataPage.page = RankPage; rankingMainDataPage.RankingMainDataList = rankingMainDataList; Dictionary <int, RankingMainDataPage> rankingMainDataPageList = null; if (m_rankingMainDataMap.ContainsKey(RankType)) { rankingMainDataPageList = m_rankingMainDataMap[RankType]; } else { rankingMainDataPageList = new Dictionary <int, RankingMainDataPage>(); } rankingMainDataPageList[RankPage] = rankingMainDataPage; m_rankingMainDataMap[RankType] = rankingMainDataPageList; } else { if (RankingUIViewManager.Instance.CurrentPage != RankingUIViewManager.DefaultPage) { RankType = CANREQRANKTYPE; RankPage = CANREQRANKPAGE; MogoGlobleUIManager.Instance.ShowWaitingTip(false); RankingUIViewManager.Instance.ShowRankingUIWaitingTip(false); return; } } } SetRankingMainDataList(); // 设置排行榜数据列表 }
/// <summary> /// 返回排行榜数据列表 /// </summary> /// <param name="flag">返回类型码 1:需要更新数据,0:不需要更新数据</param> /// <param name="luaTable">排行榜数据</param> /// <param name="time">时间戳</param> /// <param name="hasData">后续数据标记 1:还有后续数据,0:没有后续数据</param> public void OnRankListResp(byte flag, LuaTable luaTable, uint time, byte hasData) { TimeUseSendToServer = time; // 时间戳 // 后续数据标记 1:还有后续数据,0:没有后续数据 if (hasData == 1) m_rankingMainDataHasDataMap[RankType] = true; else m_rankingMainDataHasDataMap[RankType] = false; // 返回类型码 1:需要更新数据 if (flag == 1) { m_rankingMainDataMap.Clear(); // 数据已经更新,清空缓存数据 m_rankingMainDataHasDataMap.Clear(); // 清空是否有后续数据标记列表 } List<RankingMainData> rankingMainDataList = new List<RankingMainData>(); if (Utils.ParseLuaTable(luaTable, out rankingMainDataList)) { if (rankingMainDataList.Count > 0) { RankingMainDataPage rankingMainDataPage = new RankingMainDataPage(); rankingMainDataPage.page = RankPage; rankingMainDataPage.RankingMainDataList = rankingMainDataList; Dictionary<int, RankingMainDataPage> rankingMainDataPageList = null; if (m_rankingMainDataMap.ContainsKey(RankType)) rankingMainDataPageList = m_rankingMainDataMap[RankType]; else rankingMainDataPageList = new Dictionary<int, RankingMainDataPage>(); rankingMainDataPageList[RankPage] = rankingMainDataPage; m_rankingMainDataMap[RankType] = rankingMainDataPageList; } else { if (RankingUIViewManager.Instance.CurrentPage != RankingUIViewManager.DefaultPage) { RankType = CANREQRANKTYPE; RankPage = CANREQRANKPAGE; MogoGlobleUIManager.Instance.ShowWaitingTip(false); RankingUIViewManager.Instance.ShowRankingUIWaitingTip(false); return; } } } SetRankingMainDataList(); // 设置排行榜数据列表 }