private void CreateBoard() { for (int i = 0; i < count; i++) { RankingBoard data = rankingData[i]; if (data != null) { GameObject newObject = Instantiate(rank); newObject.transform.SetParent(this.transform, false); newObject.GetComponent <RankingValues>().SetValues(RankPlayer(i, data.user), data.score, this.scoreId == data.id); } } }