private void CreateBoard()
 {
     for (int i = 0; i < count; i++)
     {
         RankingBoard data = rankingData[i];
         if (data != null)
         {
             GameObject newObject = Instantiate(rank);
             newObject.transform.SetParent(this.transform, false);
             newObject.GetComponent <RankingValues>().SetValues(RankPlayer(i, data.user), data.score, this.scoreId == data.id);
         }
     }
 }