public SurvivalRankingCoordinator(RankSequenceCallback completionCallback, Scene.ObjectRegistrationHandler registrationHandler) { _registerObject = registrationHandler; _rankingStars = new RankingStar[Ranking_Star_Count]; for (int i = 0; i < Ranking_Star_Count; i++) { _rankingStars[i] = new RankingStar() { SoundPitch = (i - Ranking_Star_Count) * 0.2f }; } _rankingLetter = new RankingLetter(); _rankingLetter.NextAction = completionCallback; }