public SurvivalRankingCoordinator(RankSequenceCallback completionCallback, Scene.ObjectRegistrationHandler registrationHandler)
        {
            _registerObject = registrationHandler;

            _rankingStars = new RankingStar[Ranking_Star_Count];
            for (int i = 0; i < Ranking_Star_Count; i++)
            {
                _rankingStars[i] = new RankingStar() { SoundPitch = (i - Ranking_Star_Count) * 0.2f };
            }

            _rankingLetter = new RankingLetter();
            _rankingLetter.NextAction = completionCallback;
        }
Example #2
0
        public SurvivalRankingCoordinator(RankSequenceCallback completionCallback, Scene.ObjectRegistrationHandler registrationHandler)
        {
            _registerObject = registrationHandler;

            _rankingStars = new RankingStar[Ranking_Star_Count];
            for (int i = 0; i < Ranking_Star_Count; i++)
            {
                _rankingStars[i] = new RankingStar()
                {
                    SoundPitch = (i - Ranking_Star_Count) * 0.2f
                };
            }

            _rankingLetter            = new RankingLetter();
            _rankingLetter.NextAction = completionCallback;
        }