public void GoBack() { Filesystem.canEdit [Filesystem.GetIndexFromFilename("GarbageCollector.cs")] = false; Carpenter.isFixed = true; AliceDialogue.Advance(); Tunnel.shouldBeOnFire = true; RandomFiles.ShowFiles(); SceneManager.LoadScene("Terminal"); }
private static void DisappearAndFilesSpeak() { Disappear(); RandomFiles.FilesSpeak(); }