Пример #1
0
 public void GoBack()
 {
     Filesystem.canEdit [Filesystem.GetIndexFromFilename("GarbageCollector.cs")] = false;
     Carpenter.isFixed = true;
     AliceDialogue.Advance();
     Tunnel.shouldBeOnFire = true;
     RandomFiles.ShowFiles();
     SceneManager.LoadScene("Terminal");
 }
Пример #2
0
 private static void DisappearAndFilesSpeak()
 {
     Disappear();
     RandomFiles.FilesSpeak();
 }