void StateInspector.IEventsVisitor.Visit(StateInspector.PropertyChange propertyChange)
        {
            if (inspectedObjectsFilter(propertyChange))
            {
                InspectedObject inspectedObject = EnsureInspectedObjectExists(propertyChange);

                if (propertyChange.ObjectType.PrimaryPropertyName != null &&
                    propertyChange.ObjectType.PrimaryPropertyName == propertyChange.PropertyName)
                {
                    inspectedObject.Milestones.Add(new Timeline.ObjectLifetimeEvent(
                                                       propertyChange.Trigger,
                                                       string.Format("{0}.{1}->{2}", propertyChange.ObjectId, propertyChange.PropertyName, propertyChange.Value),
                                                       propertyChange.ObjectId,
                                                       ActivityEventType.Milestone
                                                       ));
                }

                inspectedObject.Tags.UnionWith(propertyChange.Tags);

                if (propertyChange.ObjectType.DisplayIdPropertyName != null &&
                    inspectedObject.DisplayId == null &&
                    propertyChange.ObjectType.DisplayIdPropertyName == propertyChange.PropertyName)
                {
                    if (propertyChange.ValueType == SI.ValueType.UserHash)
                    {
                        inspectedObject.DisplayId = string.Format("<uh>{0}</uh>", propertyChange.Value);
                    }
                    else
                    {
                        inspectedObject.DisplayId = propertyChange.Value;
                    }
                    inspectedObject.YieldPendingEvents(resultEvents);
                }
            }
        }
Пример #2
0
        /// <inheritdoc/>
        protected internal override void Initialize()
        {
            if (InspectedObject == null)
            {
                LoadResource();
            }

            if (InspectedObject != null)
            {
                int currentIndex = 0;
                SerializableObject serializableObject = new SerializableObject(InspectedObject.GetType(), InspectedObject);
                foreach (var field in serializableObject.Fields)
                {
                    if (!field.Inspectable)
                    {
                        continue;
                    }

                    string           path             = field.Name;
                    InspectableField inspectableField = InspectableField.CreateInspectable(this, field.Name, path,
                                                                                           currentIndex, 0, new InspectableFieldLayout(Layout), field.GetProperty(), InspectableFieldStyle.Create(field));

                    inspectableFields.Add(inspectableField);
                    isEmpty = false;

                    currentIndex += inspectableField.GetNumLayoutElements();
                }

                base.SetVisible(!isEmpty);
            }
        }
        InspectedObject EnsureInspectedObjectExists(StateInspector.Event evt, bool forceOverwrite = false)
        {
            InspectedObject obj;

            if (forceOverwrite || !inspectedObjects.TryGetValue(evt.ObjectId, out obj))
            {
                inspectedObjects[evt.ObjectId] = obj = new InspectedObject()
                {
                    Id   = evt.ObjectId,
                    Tags = new HashSet <string>(evt.Tags)
                };
            }
            return(obj);
        }
 void StateInspector.IEventsVisitor.Visit(StateInspector.ObjectDeletion objectDeletion)
 {
     if (inspectedObjectsFilter(objectDeletion))
     {
         InspectedObject inspectedObject = EnsureInspectedObjectExists(objectDeletion);
         inspectedObjects.Remove(objectDeletion.ObjectId);
         inspectedObject.YieldPendingEvents(resultEvents);
         resultEvents.Enqueue(inspectedObject.AddTags(new Timeline.ObjectLifetimeEvent(
                                                          objectDeletion.Trigger,
                                                          inspectedObject.MakeActivityDisplayName(),
                                                          inspectedObject.Id,
                                                          ActivityEventType.End)));
     }
 }
Пример #5
0
        /// <inheritdoc/>
        protected internal override void Initialize()
        {
            if (InspectedObject == null)
            {
                LoadResource();
            }

            if (InspectedObject != null)
            {
                SerializableObject serializableObject = new SerializableObject(InspectedObject.GetType(), InspectedObject);
                inspectableFields = InspectableField.CreateFields(serializableObject, this, "", 0, Layout);
                isEmpty           = inspectableFields.Count > 0;

                base.SetVisible(!isEmpty);
            }
        }
Пример #6
0
    //protected List<FieldInfo> Fields { get; set; }

    protected virtual void OnEnable()
    {
        InspectedObject = serializedObject.targetObject;
        InspectedType   = InspectedObject.GetType();

        Properties = InspectedType
                     .GetProperties(BindingFlags.Public | BindingFlags.Instance)
                     .Where(property => property.DeclaringType == InspectedType)
                     .Where(property => (property.SetMethod?.IsPublic).GetValueOrDefault())
                     .ToList();

        //Fields = InspectedType
        //    .GetFields(BindingFlags.Public | BindingFlags.Instance)
        //    .Concat(InspectedType
        //            .GetFields(BindingFlags.NonPublic | BindingFlags.Instance)
        //            .Where(field => field.GetCustomAttribute<SerializeField>() != null)
        //           )
        //    .Where(field => field.IsInitOnly == false)
        //    .ToList();
    }
        void AddObject(UnityEngine.Object obj, Mesh mesh, GameObject gameObject)
        {
            if (inspectedObjects.Count >= 10)
            {
                return;
            }

            // https://docs.unity3d.com/ScriptReference/ModelImporter-isReadable.html
            // In the Unity editor access is always permitted when not in play mode.

            InspectedObject inspectedObj = new InspectedObject();

            inspectedObj.obj        = obj;
            inspectedObj.gameObject = gameObject;
            inspectedObj.mesh       = mesh;
            inspectedObj.triangles  = mesh.triangles;
            inspectedObj.vertices   = mesh.vertices;


            if (inspectedObj.triangles != null)
            {
                inspectedObj.triangleCount = inspectedObj.triangles.Length / 3;
            }

            inspectedObj.vertexCount  = inspectedObj.mesh.vertexCount;
            inspectedObj.subMeshCount = Mathf.Min(mesh.subMeshCount, 32);

            Vector2[] uvs;
            inspectedObj.hasUV[0] = (uvs = inspectedObj.mesh.uv) != null && uvs.Length > 0;
            inspectedObj.hasUV[1] = (uvs = inspectedObj.mesh.uv2) != null && uvs.Length > 0;
            inspectedObj.hasUV[2] = (uvs = inspectedObj.mesh.uv3) != null && uvs.Length > 0;
            inspectedObj.hasUV[3] = (uvs = inspectedObj.mesh.uv4) != null && uvs.Length > 0;

            Color32[] colors;
            inspectedObj.hasColors = (colors = inspectedObj.mesh.colors32) != null && colors.Length > 0;

            inspectedObjects.Add(inspectedObj);
        }
        void OnGUI()
        {
            if (uvPreviewMaterial == null || simpleMaterial == null)
            {
                if (!LoadMaterials())
                {
                    return;
                }
            }

            for (int i = 0; i < inspectedObjects.Count; i++)
            {
                if (inspectedObjects[i].obj == null)
                {
                    inspectedObjects.RemoveAt(i);
                    i = 0;
                }
            }

            scroolPosition = EditorGUILayout.BeginScrollView(scroolPosition);

            EditorGUILayout.BeginVertical();

            Rect logoRect = EditorGUILayout.GetControlRect(GUILayout.Height(56));

            if (Event.current.type == EventType.Repaint)
            {
                Styles.logoFont.Draw(logoRect, "nTools|UVInspector", false, false, false, false);
            }



            // info box
            if (inspectedObjects.Count == 0)
            {
                EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                EditorGUILayout.LabelField("Select object with mesh.");
                EditorGUILayout.EndVertical();
            }
            else if (inspectedObjects.Count == 1)
            {
                StringBuilder   sb  = new StringBuilder();
                InspectedObject obj = inspectedObjects[0];

                EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                EditorGUILayout.LabelField("Object: " + obj.obj.name + ", Mesh: " + obj.mesh.name);

                sb.AppendFormat("Submeshes: {0}", obj.subMeshCount);
                sb.AppendFormat(", Triangles: {0}", obj.triangleCount);
                sb.AppendFormat(", Vertices: {0}", obj.vertexCount);
                if (obj.hasColors)
                {
                    sb.Append(", Colors");
                }
                if (obj.hasUV[0])
                {
                    sb.Append(", UV1");
                }
                if (obj.hasUV[1])
                {
                    sb.Append(", UV2");
                }
                if (obj.hasUV[2])
                {
                    sb.Append(", UV3");
                }
                if (obj.hasUV[3])
                {
                    sb.Append(", UV4");
                }

                EditorGUILayout.LabelField(sb.ToString());
                EditorGUILayout.EndVertical();
            }
            else
            {
                StringBuilder sb = new StringBuilder();

                for (int i = 0; i < inspectedObjects.Count; i++)
                {
                    sb.Append(inspectedObjects[i].obj.name + "(" + inspectedObjects[i].mesh.name + "), ");
                }

                EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                EditorGUILayout.LabelField("Multiple objects:");
                EditorGUILayout.LabelField(sb.ToString(), EditorStyles.wordWrappedMiniLabel);
                EditorGUILayout.EndVertical();
            }



            // UI Window
            float previewWindowHeight = Mathf.Min(EditorGUIUtility.currentViewWidth, this.position.height * 0.75f);
            Rect  previewWindowRect   = EditorGUILayout.GetControlRect(GUILayout.Height(previewWindowHeight));

            UVPreviewWindow(previewWindowRect);



            if (inspectedObjects.Count == 1 && !inspectedObjects[0].hasUV[(int)previewUVSet])
            {
                EditorGUI.LabelField(previewWindowRect, "Unassigned UV Channel", Styles.hudFont);
            }



            // Toolbar buttons
            EditorGUILayout.BeginHorizontal();

            showGrid           = GUILayout.Toggle(showGrid, "Grid", EditorStyles.toolbarButton);
            showVertexColors   = GUILayout.Toggle(showVertexColors, "Vertex Colors", EditorStyles.toolbarButton);
            tilePreviewTexture = GUILayout.Toggle(tilePreviewTexture, "Texture Tiles", EditorStyles.toolbarButton);
            GUI.enabled        = IsCanFrameSelected();

            if (GUILayout.Toggle(false, "Frame View", EditorStyles.toolbarButton, GUILayout.MaxWidth(80)))
            {
                FrameSelected();
            }
            GUI.enabled = true;


            if (GUILayout.Toggle(false, "Reset View", EditorStyles.toolbarButton, GUILayout.MaxWidth(80)))
            {
                previewWindowPosition = new Vector2(-0.5f, -0.5f);

                float aspect = Mathf.Min(viewportSize.x, viewportSize.y) / Mathf.Max(viewportSize.x, viewportSize.y, 1);
                previewWindowScale = 1.8f * aspect;
            }

            EditorGUILayout.EndHorizontal();



            if (previewFoldout = nGUI.Foldout(previewFoldout, "Preview"))
            {
                ++EditorGUI.indentLevel;

                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel("UV Channel");
                previewUVSet = (UVSet)GUILayout.Toolbar((int)previewUVSet, Styles.uvSetNames, GUILayout.MaxWidth(160), GUILayout.Height(20));
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel("Sub Mesh");
                if (inspectedObjects.Count == 1)
                {
                    SubMeshToolbar(inspectedObjects[0].mesh.subMeshCount);
                }
                else
                {
                    GUI.enabled = false;
                    GUI.Button(EditorGUILayout.GetControlRect(GUILayout.MaxWidth(160), GUILayout.Height(20)), inspectedObjects.Count > 1 ? "<Multyply Objects>" : "---");
                    GUI.enabled = true;
                }
                EditorGUILayout.EndHorizontal();



                previewTextureSource = (PreviewTextureSource)EditorGUILayout.EnumPopup("Preview Texture", previewTextureSource);

                ++EditorGUI.indentLevel;
                if (previewTextureSource == PreviewTextureSource.Custom)
                {
                    previewTextureTintColor = EditorGUILayout.ColorField("Image Tint", previewTextureTintColor);

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Color Channel");
                    previewTextureChannels = (ColorChannels)GUILayout.Toolbar((int)previewTextureChannels, Styles.colorChannelsNames, GUILayout.MaxWidth(160), GUILayout.Height(20));
                    EditorGUILayout.EndHorizontal();

                    customPreviewTexture = (Texture2D)EditorGUILayout.ObjectField("Image", customPreviewTexture, typeof(Texture2D), false);
                }
                else if (previewTextureSource == PreviewTextureSource.FromMaterial)
                {
                    PreviewTextureGUI();
                    previewTextureTintColor = EditorGUILayout.ColorField("Image Tint", previewTextureTintColor);
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Color Channel");
                    previewTextureChannels = (ColorChannels)GUILayout.Toolbar((int)previewTextureChannels, Styles.colorChannelsNames, GUILayout.MaxWidth(160), GUILayout.Height(20));
                    EditorGUILayout.EndHorizontal();
                }
                --EditorGUI.indentLevel;

                --EditorGUI.indentLevel;
            }



            EditorGUILayout.EndVertical();

            EditorGUILayout.EndScrollView();
        }