// Use this for initialization void Start() { anim = GetComponent <Animator> (); //rb = GetComponent<Rigidbody2D> (); rMover = GetComponent <RailMover>(); col = GetComponent <CircleCollider2D> (); }
// Start is called before the first frame update void Start() { moveSpeed = 100; instance = this; level = 1; levelLength = 5000; dist_covered = 0; flag = 0; }