Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     anim = GetComponent <Animator> ();
     //rb = GetComponent<Rigidbody2D> ();
     rMover = GetComponent <RailMover>();
     col    = GetComponent <CircleCollider2D> ();
 }
 // Start is called before the first frame update
 void Start()
 {
     moveSpeed    = 100;
     instance     = this;
     level        = 1;
     levelLength  = 5000;
     dist_covered = 0;
     flag         = 0;
 }