public CharacterPastLifeClass()
        {
            NumHeroic      = ClassModel.GetNumClasses();
            NumIconic      = RaceModel.GetNumIconic();
            PastLifeHerioc = new int[NumHeroic];
            PastLifeIconic = new int[NumIconic];
            //TODO: Epic Lives when destiny is done
            //NumEpic =
            HeroicNames = ClassModel.GetNames();
            IconicNames = RaceModel.GetIconicNames();
            //TODO: Epic Lives when destiny is done
            //EpicNames =
            for (int i = 0; i < NumHeroic; ++i)
            {
                PastLifeHerioc[i] = 0;
            }

            for (int i = 0; i < NumIconic; ++i)
            {
                PastLifeIconic[i] = 0;
            }

            //TODO:Epic Lives when destiny is done
            // for(int i = 0; i< NumEpic; ++i)
            //      PastLifeEpic[i]=0;
        }
Пример #2
0
        public PastLifeEditScreen()
        {
            InitializeComponent();
            NumClasses  = ClassModel.GetNumClasses();
            NumSkills   = SkillModel.GetNumSkills();
            NumIconic   = RaceModel.GetNumIconic();
            AllowChange = false;
            int           xpos        = 4;
            int           ypos        = 0;
            float         iconposx    = 4;
            float         iconposy    = 0;
            int           currentrow  = 0;
            int           PanelHeight = PastLifeClassPanel.Height;
            int           PanelWidth  = PastLifeClassPanel.Width;
            int           maxrow      = (int)System.Math.Ceiling((decimal)NumClasses / 4);
            StringBuilder controlName;

            ClassPanelEntry.ClassIcon = new IconClass[NumClasses];
            //ClassPanelEntry.ClassPastLifeValue = new Label[NumClasses];
            ClassPanelEntry.ClassPastLifeUpDown = new NumericUpDownWithBlank[NumClasses];
            ClassNames = ClassModel.GetNames();
            int xposstart = 10;

            for (int i = 0; i < NumClasses; i++)
            {
                //create Icon
                ClassPanelEntry.ClassIcon[i] = new IconClass("Classes\\" + ClassNames[i]);

                //create updown data entry
                controlName = new StringBuilder();
                controlName.Append("ClassUpDown");
                controlName.Append(i);


                ClassPanelEntry.ClassPastLifeUpDown[i]      = new NumericUpDownWithBlank();
                ClassPanelEntry.ClassPastLifeUpDown[i].Name = controlName.ToString();
                PastLifeClassPanel.Controls.Add(ClassPanelEntry.ClassPastLifeUpDown[i]);
                ClassPanelEntry.ClassPastLifeUpDown[i].Size          = new Size(39, 20);
                ClassPanelEntry.ClassPastLifeUpDown[i].Blank         = true;
                ClassPanelEntry.ClassPastLifeUpDown[i].ValueChanged += ClassUpDownValueChanged;
                ClassPanelEntry.ClassPastLifeUpDown[i].Minimum       = 1;
                //TODO: Hardcoded value! Remove into the database
                ClassPanelEntry.ClassPastLifeUpDown[i].Maximum = 3;

                //create position start point
                currentrow = (int)i / 4;
                xpos       = (i - (currentrow * 4)) * 100 + xposstart;
                iconposx   = ((float)xpos / (float)PanelWidth);
                ypos       = 30 + ((PastLifeClassPanel.Height - 30) / maxrow) * currentrow;
                iconposy   = ((float)ypos / (float)PanelHeight);
                // Place Icon and control
                ClassPanelEntry.ClassIcon[i].SetLocation(PastLifeClassPanel.Width, PastLifeClassPanel.Height, new PointF(iconposx, iconposy));
                ClassPanelEntry.ClassPastLifeUpDown[i].Location = new Point(xpos + 40, ypos + 5);
            }
            //populate the Iconic past life panel
            xpos        = 4;
            ypos        = 0;
            iconposx    = 0;
            iconposy    = 0;
            currentrow  = 0;
            PanelHeight = PastLifeIconicPanel.Height;
            PanelWidth  = PastLifeIconicPanel.Width;
            maxrow      = (int)System.Math.Ceiling((decimal)NumIconic / 4);
            IconicPanelEntry.IconicIcon           = new IconClass[NumIconic];
            IconicPanelEntry.IconicPastLifeUpDown = new NumericUpDownWithBlank[NumIconic];
            IconicNames = RaceModel.GetIconicNames();
            for (int i = 0; i < NumIconic; i++)
            {
                //create Icon
                IconicPanelEntry.IconicIcon[i] = new IconClass("Races\\" + IconicNames[i] + " Icon");

                //create updown data entry
                controlName = new StringBuilder();
                controlName.Append("IconicUpDown");
                controlName.Append(i);

                IconicPanelEntry.IconicPastLifeUpDown[i]      = new NumericUpDownWithBlank();
                IconicPanelEntry.IconicPastLifeUpDown[i].Name = controlName.ToString();
                PastLifeIconicPanel.Controls.Add(IconicPanelEntry.IconicPastLifeUpDown[i]);
                IconicPanelEntry.IconicPastLifeUpDown[i].Size          = new Size(39, 20);
                IconicPanelEntry.IconicPastLifeUpDown[i].Blank         = true;
                IconicPanelEntry.IconicPastLifeUpDown[i].ValueChanged += IconiocUpDownValueChanged;
                IconicPanelEntry.IconicPastLifeUpDown[i].Minimum       = 1;
                //TODO: Hardcoded value! Remove into the database
                IconicPanelEntry.IconicPastLifeUpDown[i].Maximum = 3;

                //create position start point
                currentrow = (int)i / 4;
                xpos       = (i - (currentrow * 4)) * 100 + xposstart;
                iconposx   = ((float)xpos / (float)PanelWidth);
                ypos       = 30 + ((PastLifeClassPanel.Height - 30) / maxrow) * currentrow;
                iconposy   = ((float)ypos / (float)PanelHeight);
                // Place Icon and control
                IconicPanelEntry.IconicIcon[i].SetLocation(PastLifeIconicPanel.Width, PastLifeIconicPanel.Height, new PointF(iconposx, iconposy));
                IconicPanelEntry.IconicPastLifeUpDown[i].Location = new Point(xpos + 40, ypos + 10);
            }

            //populate the skills panel
            SkillNames = Enum.GetNames(typeof(CharacterSkillClass.Skills)).ToList();
            SkillTomePanelEntry.SkillLabel  = new Label[NumSkills];
            SkillTomePanelEntry.SkillUpDown = new NumericUpDownWithBlank[NumSkills];
            xpos = 20;
            ypos = 0;
            Control[] control;
            NumericUpDownWithBlank upDown;
            int rowsplit = (int)System.Math.Ceiling((decimal)NumSkills / 2);

            for (int i = 0; i < NumSkills; i++)
            {
                ypos = 30 * i;
                if (i >= rowsplit)
                {
                    ypos -= 30 * rowsplit;
                }
                SkillTomePanelEntry.SkillLabel[i] = new Label();
                SkillTomeSubPanel.Controls.Add(SkillTomePanelEntry.SkillLabel[i]);
                SkillTomePanelEntry.SkillLabel[i].Text      = SkillNames[i].Replace("_", " ");
                SkillTomePanelEntry.SkillLabel[i].Location  = new Point(xpos, ypos + 3);
                SkillTomePanelEntry.SkillLabel[i].AutoSize  = true;
                SkillTomePanelEntry.SkillLabel[i].ForeColor = System.Drawing.Color.Gold;
                SkillTomePanelEntry.SkillLabel[i].Font      = new Font("Times New Roman", 9, FontStyle.Bold);
                SkillTomePanelEntry.SkillLabel[i].Name      = "SkillLabel" + i;
                SkillTomePanelEntry.SkillUpDown[i]          = new NumericUpDownWithBlank();
                SkillTomeSubPanel.Controls.Add(SkillTomePanelEntry.SkillUpDown[i]);
                SkillTomePanelEntry.SkillUpDown[i].Location      = new Point(xpos + 120, ypos);
                SkillTomePanelEntry.SkillUpDown[i].Name          = "SkillUpDown" + SkillNames[i];
                SkillTomePanelEntry.SkillUpDown[i].Size          = new Size(39, 20);
                SkillTomePanelEntry.SkillUpDown[i].Blank         = true;
                SkillTomePanelEntry.SkillUpDown[i].Minimum       = 1;
                SkillTomePanelEntry.SkillUpDown[i].ValueChanged += SkillUpDownValueChanged;

                System.Guid SkillID   = SkillModel.GetIdFromName(SkillNames[i].Replace("_", " "));
                int         UpDownMax = TomeModel.GetMaxBonus(SkillID);
                SkillTomePanelEntry.SkillUpDown[i].Maximum = UpDownMax;
                if (i >= rowsplit - 1)
                {
                    xpos = 200;
                }
            }
            AllowChange = true;
            for (int i = 0; i < NumSkills; ++i)
            {
                SetSkillUpDown(SkillTomePanelEntry.SkillUpDown[i]);
            }
            SetAbilityUpDown(StrUpDown);
            SetAbilityUpDown(DexUpDown);
            SetAbilityUpDown(ConUpDown);
            SetAbilityUpDown(IntUpDown);
            SetAbilityUpDown(WisUpDown);
            SetAbilityUpDown(ChaUpDown);
            for (int i = 0; i < NumClasses; ++i)
            {
                controlName = new StringBuilder();
                controlName.Append("ClassUpDown");
                controlName.Append(i);
                control = Controls.Find(controlName.ToString(), true);
                upDown  = (NumericUpDownWithBlank)control[0];
                if (upDown == null)
                {
                    continue;
                }
                SetClassUpDown(upDown);
            }
            for (int i = 0; i < NumIconic; ++i)
            {
                controlName = new StringBuilder();
                controlName.Append("IconicUpDown");
                controlName.Append(i);
                control = Controls.Find(controlName.ToString(), true);
                upDown  = (NumericUpDownWithBlank)control[0];
                if (upDown == null)
                {
                    continue;
                }
                SetIconicUpDown(upDown);
            }

            ClassTooltipDisplay  = -1;
            IconicTooltipDisplay = -1;
        }