public void UpdateLogic(int delta) { //pathFinding.Update(); //Int3 i3 = new Int3(20, 0, 0); //Int1 y = 0; //actor.ActorTransform.position += (Vector3)PathfindingUtility.Move(actor, i3, out y); MyTileHandlerHelper.Singleton.Update(); // controller.Move(new Int3(0,0,5000)); // controller.UpdateLogic(delta); ActorManager.Singleton.UpdateLogic(delta); RVOSimulator.GetInstance().UpdateLogic(delta); }