Пример #1
0
    /*
     *  Kinect 1 functions
     */
    private void UpdateKinectRootData(int player)
    {
        OpenNI.SkeletonJointTransformation data;

        if (!playerManager.GetPlayer(player).GetSkeletonJoint(OpenNI.SkeletonJoint.Torso, out data))
        {
            return;
        }

        Vector3 newRootPosition = coordinateSystem.ConvertLocation(coordinateSystem.ConvertRawKinectLocation(data.Position.Position), RUISDevice.Kinect_1);

        skeletons[kinect1SensorID, player].root.position           = newRootPosition;
        skeletons[kinect1SensorID, player].root.positionConfidence = data.Position.Confidence;
        skeletons[kinect1SensorID, player].root.rotation           = coordinateSystem.ConvertRotation(coordinateSystem.ConvertRawKinectRotation(data.Orientation), RUISDevice.Kinect_1);


        skeletons[kinect1SensorID, player].root.rotationConfidence = data.Orientation.Confidence;
    }
    public override void PlaceSensorModels()
    {
        kinect1ModelObject.transform.rotation      = kinect1PitchRotation;
        kinect1ModelObject.transform.localPosition = new Vector3(0, kinect1DistanceFromFloor, 0);

        //		kinect2ModelObject.transform.position = transformMatrix.MultiplyPoint3x4(kinect2ModelObject.transform.position);
        //		kinect2ModelObject.transform.rotation = QuaternionFromMatrix(rotationMatrix) * kinect1PitchRotation;
        //		kinect2ModelObject.transform.localPosition += new Vector3(0, kinect1DistanceFromFloor, 0);
        kinect2ModelObject.transform.position = coordinateSystem.ConvertLocation(Vector3.zero, RUISDevice.Kinect_2);
        kinect2ModelObject.transform.rotation = coordinateSystem.ConvertRotation(Quaternion.identity, RUISDevice.Kinect_2);

        if (this.floorPlane)
        {
            this.floorPlane.transform.position = new Vector3(0, 0, 0);
        }
    }
    private void CalculateTransformation()
    {
        if (samples_PSMove.Count != numberOfSamplesTaken || samples_Kinect.Count != numberOfSamplesTaken)
        {
            Debug.LogError("Mismatch in sample list lengths!");
        }

        Matrix moveMatrix;
        Matrix kinectMatrix;

        moveMatrix   = Matrix.Zeros(samples_PSMove.Count, 4);
        kinectMatrix = Matrix.Zeros(samples_Kinect.Count, 3);

        for (int i = 1; i <= samples_PSMove.Count; i++)
        {
            moveMatrix [i, 1] = new Complex(samples_PSMove [i - 1].x);
            moveMatrix [i, 2] = new Complex(samples_PSMove [i - 1].y);
            moveMatrix [i, 3] = new Complex(samples_PSMove [i - 1].z);
            moveMatrix [i, 4] = new Complex(1.0f);
        }
        for (int i = 1; i <= samples_Kinect.Count; i++)
        {
            kinectMatrix [i, 1] = new Complex(samples_Kinect [i - 1].x);
            kinectMatrix [i, 2] = new Complex(samples_Kinect [i - 1].y);
            kinectMatrix [i, 3] = new Complex(samples_Kinect [i - 1].z);
        }

        //perform a matrix solve Ax = B. We have to get transposes and inverses because moveMatrix isn't square
        //the solution is the same with (A^T)Ax = (A^T)B -> x = ((A^T)A)'(A^T)B
        Matrix transformMatrixSolution = (moveMatrix.Transpose() * moveMatrix).Inverse() * moveMatrix.Transpose() * kinectMatrix;

//		Matrix error = moveMatrix * transformMatrixSolution - kinectMatrix;

        transformMatrixSolution = transformMatrixSolution.Transpose();

        //Debug.Log(transformMatrixSolution);
        //Debug.Log(error);

        List <Vector3> orthogonalVectors = MathUtil.Orthonormalize(
            MathUtil.ExtractRotationVectors(
                MathUtil.MatrixToMatrix4x4(transformMatrixSolution))
            );

        rotationMatrix = CreateRotationMatrix(orthogonalVectors);
        //Debug.Log(rotationMatrix);

        transformMatrix = MathUtil.MatrixToMatrix4x4(transformMatrixSolution);
        Debug.Log("transformMatrix \n" + transformMatrix);

        UpdateFloorNormalAndDistance();

        coordinateSystem.SetDeviceToRootTransforms(transformMatrix);
        coordinateSystem.SaveTransformDataToXML(xmlFilename, RUISDevice.PS_Move, RUISDevice.Kinect_1);

        coordinateSystem.SaveFloorData(xmlFilename, RUISDevice.Kinect_1, kinect1FloorNormal, kinect1DistanceFromFloor);

        Quaternion rotationQuaternion = MathUtil.QuaternionFromMatrix(rotationMatrix);
        Vector3    translate          = new Vector3(transformMatrix[0, 3], transformMatrix[1, 3], transformMatrix[2, 3]);

        updateDictionaries(coordinateSystem.RUISCalibrationResultsInVector3,
                           coordinateSystem.RUISCalibrationResultsInQuaternion,
                           coordinateSystem.RUISCalibrationResultsIn4x4Matrix,
                           translate, rotationQuaternion, transformMatrix,
                           RUISDevice.PS_Move, RUISDevice.Kinect_1);

        coordinateSystem.RUISCalibrationResultsDistanceFromFloor[RUISDevice.Kinect_1]  = kinect1DistanceFromFloor;
        coordinateSystem.RUISCalibrationResultsFloorPitchRotation[RUISDevice.Kinect_1] = kinect1PitchRotation;

        kinect1ModelObject.transform.rotation      = kinect1PitchRotation;
        kinect1ModelObject.transform.localPosition = new Vector3(0, kinect1DistanceFromFloor, 0);

        psEyeModelObject.transform.position = coordinateSystem.ConvertLocation(Vector3.zero, RUISDevice.PS_Move);
        psEyeModelObject.transform.rotation = coordinateSystem.ConvertRotation(Quaternion.identity, RUISDevice.PS_Move);

        if (this.floorPlane)
        {
            this.floorPlane.transform.position = new Vector3(0, 0, 0);
        }
    }
Пример #4
0
    private void CalculateTransformation()
    {
        if (samples_PSMove.Count != numberOfSamplesTaken || samples_OculusDK2.Count != numberOfSamplesTaken)
        {
            Debug.LogError("Mismatch in sample list lengths!");
        }

        Matrix moveMatrix;
        Matrix kinectMatrix;

        moveMatrix   = Matrix.Zeros(samples_PSMove.Count, 4);
        kinectMatrix = Matrix.Zeros(samples_OculusDK2.Count, 3);

        for (int i = 1; i <= samples_PSMove.Count; i++)
        {
            moveMatrix [i, 1] = new Complex(samples_PSMove [i - 1].x);
            moveMatrix [i, 2] = new Complex(samples_PSMove [i - 1].y);
            moveMatrix [i, 3] = new Complex(samples_PSMove [i - 1].z);
            moveMatrix [i, 4] = new Complex(1.0f);
        }
        for (int i = 1; i <= samples_OculusDK2.Count; i++)
        {
            kinectMatrix [i, 1] = new Complex(samples_OculusDK2 [i - 1].x);
            kinectMatrix [i, 2] = new Complex(samples_OculusDK2 [i - 1].y);
            kinectMatrix [i, 3] = new Complex(samples_OculusDK2 [i - 1].z);
        }

        //perform a matrix solve Ax = B. We have to get transposes and inverses because moveMatrix isn't square
        //the solution is the same with (A^T)Ax = (A^T)B -> x = ((A^T)A)'(A^T)B
        Matrix transformMatrixSolution = (moveMatrix.Transpose() * moveMatrix).Inverse() * moveMatrix.Transpose() * kinectMatrix;

        Matrix error = moveMatrix * transformMatrixSolution - kinectMatrix;

        transformMatrixSolution = transformMatrixSolution.Transpose();

        Debug.Log(transformMatrixSolution);
        Debug.Log(error);

        List <Vector3> orthogonalVectors = MathUtil.Orthonormalize(
            MathUtil.ExtractRotationVectors(
                MathUtil.MatrixToMatrix4x4(transformMatrixSolution)
                )
            );

        rotationMatrix = CreateRotationMatrix(orthogonalVectors);
        Debug.Log(rotationMatrix);

        transformMatrix = MathUtil.MatrixToMatrix4x4(transformMatrixSolution);        //CreateTransformMatrix(transformMatrixSolution);
        Debug.Log(transformMatrix);

        coordinateSystem.SetDeviceToRootTransforms(transformMatrix);
        coordinateSystem.SaveTransformDataToXML(xmlFilename, RUISDevice.PS_Move, RUISDevice.Oculus_DK2);

        Quaternion rotationQuaternion = MathUtil.QuaternionFromMatrix(rotationMatrix);
        Vector3    translate          = new Vector3(transformMatrix[0, 3], transformMatrix[1, 3], transformMatrix[2, 3]);

        updateDictionaries(coordinateSystem.RUISCalibrationResultsInVector3,
                           coordinateSystem.RUISCalibrationResultsInQuaternion,
                           coordinateSystem.RUISCalibrationResultsIn4x4Matrix,
                           translate, rotationQuaternion, transformMatrix,
                           RUISDevice.PS_Move, RUISDevice.Oculus_DK2);

        psEyeModelObject.transform.position = coordinateSystem.ConvertLocation(Vector3.zero, RUISDevice.PS_Move);
        psEyeModelObject.transform.rotation = coordinateSystem.ConvertRotation(Quaternion.identity, RUISDevice.PS_Move);

        /*
         * string devicePairName = RUISDevice.PS_Move.ToString() + "-" + RUISDevice.Oculus_DK2.ToString();
         * coordinateSystem.RUISCalibrationResultsIn4x4Matrix[devicePairName] = transformMatrix;
         *
         * Quaternion rotationQuaternion = MathUtil.QuaternionFromMatrix(rotationMatrix);
         * coordinateSystem.RUISCalibrationResultsInQuaternion[devicePairName] = rotationQuaternion;
         *
         */
    }