/// <summary> /// Handle scene exit /// </summary> public override void Exit() { RB.MapClear(); spriteSheet1.Unload(); base.Exit(); }
/// <summary> /// Handle scene exit /// </summary> public override void Exit() { RB.MapClear(); RB.DisplayModeSet(new Vector2i(640, 360), RB.PixelStyle.Square); mSpriteSheet1.Unload(); mMap.Unload(); base.Exit(); }
/// <summary> /// Handle scene exit /// </summary> public override void Exit() { RB.EffectReset(); RB.MapClear(); mSpriteSheet1.Unload(); mMap.Unload(); base.Exit(); }
/// <summary> /// Handle scene entry /// </summary> public override void Enter() { base.Enter(); RB.SpriteSheetSetup(0, "Demos/DemoReel/SpritesSmall", new Vector2i(8, 8)); RB.SpriteSheetSetup(1, "Demos/DemoReel/WaterSmall", new Vector2i(8, 8)); mCameraPos = Vector2i.zero; mChunkCameraPos = Vector2i.zero; mTopLeftChunk = new Vector2i(-100000, 100000); RB.MapClear(); mMap = RB.MapLoadTMX("Demos/DemoReel/TilemapInfinite"); mClipRect = new Rect2i(16, 4 + 219, 400, (16 * 8) + 2); mCameraPos = Vector2i.zero; }
/// <summary> /// Handle scene entry /// </summary> public override void Enter() { base.Enter(); mSpriteSheet1.Load("Demos/DemoReel/SpritesSmall"); mSpriteSheet1.grid = new SpriteGrid(new Vector2i(8, 8)); mSpriteSheet2.Load("Demos/DemoReel/WaterSmall"); mSpriteSheet2.grid = new SpriteGrid(new Vector2i(8, 8)); mCameraPos = Vector2i.zero; mChunkCameraPos = Vector2i.zero; mTopLeftChunk = new Vector2i(-100000, 100000); RB.MapClear(); mMap.Load("Demos/DemoReel/TilemapInfinite"); RB.MapLayerSpriteSheetSet(0, mSpriteSheet1); mClipRect = new Rect2i(16, 4 + 219, 400, (16 * 8) + 2); mCameraPos = Vector2i.zero; }
/// <summary> /// Handle scene exit /// </summary> public override void Exit() { base.Exit(); RB.MapClear(); }
/// <summary> /// Handle scene exit /// </summary> public override void Exit() { base.Exit(); RB.EffectReset(); RB.MapClear(); }
/// <summary> /// Handle scene exit /// </summary> public override void Exit() { base.Exit(); RB.MapClear(); RB.DisplayModeSet(new Vector2i(640, 360), RB.PixelStyle.Square); }