private void HandleLevelUpKeys(ResultSet resultSet) { var game = (RetroDungeoneerGame)RB.Game; if (RB.ButtonPressed(RB.BTN_SYSTEM)) { resultSet.AddExit(); return; } int index = -1; for (char i = 'a'; i <= 'c'; i++) { if (RB.KeyPressed((KeyCode)i)) { index = (int)(i - 'a'); break; } } // Check if pointer clicked on any of the items if (RB.ButtonReleased(RB.BTN_POINTER_A)) { if (mMenuInventory.pointerIndex >= 0 && mMenuInventory.pointerIndex <= 2) { index = mMenuInventory.pointerIndex; } } LevelUp levelUp = LevelUp.None; if (index >= 0 && index <= 2) { switch (index) { case 0: levelUp = LevelUp.Hp; break; case 1: levelUp = LevelUp.Str; break; case 2: levelUp = LevelUp.Def; break; } resultSet.AddLevelUp(levelUp); RB.SoundPlay(game.assets.soundSelectOption, 1, RandomUtils.RandomPitch(0.1f)); } }
private void HandlePlayerDeadKeys(ResultSet resultSet) { if (RB.ButtonPressed(RB.BTN_SYSTEM)) { resultSet.AddExit(); return; } if (RB.KeyPressed(KeyCode.P)) { resultSet.AddShowCharacterScreen(); } }
/// <summary> /// Update /// </summary> public void Update() { if (RB.KeyPressed(mKeyCode)) { if (!mPressed && mButtonPressedCB != null) { mButtonPressedCB(this, mUserData); } mPressed = true; } else if (RB.KeyReleased(mKeyCode)) { if (mPressed && mButtonReleasedCB != null) { mButtonReleasedCB(this, mUserData); } mPressed = false; } if (mTouchArmed) { if (RB.ButtonDown(RB.BTN_POINTER_A) && mHitRect.Contains(RB.PointerPos())) { if (!mPressed && mButtonPressedCB != null) { mButtonPressedCB(this, mUserData); } mPressed = true; mTouched = true; } else if ((!RB.ButtonDown(RB.BTN_POINTER_A) || !mHitRect.Contains(RB.PointerPos())) && mTouched) { if (mPressed && mButtonReleasedCB != null) { mButtonReleasedCB(this, mUserData); } mTouched = false; mPressed = false; } } else if (!RB.ButtonDown(RB.BTN_POINTER_A)) { mTouchArmed = true; } }
private void HandleTargetingKeys(ResultSet resultSet) { if (RB.ButtonPressed(RB.BTN_SYSTEM)) { resultSet.AddExit(); return; } if (RB.KeyPressed(KeyCode.F)) { var ranged = mPlayer.e.equipment.equipment[(int)EquipmentSlot.Ranged]; if (mGameState == GameState.TARGETING && mTargetingItem == ranged) { // Already targeting, do a quick shot by injecting an invalid position which will make // ShootBow() look for nearest enemy resultSet.AddLeftClick(new Vector2i(-1, -1)); } } }
private void HandleMenuKeys(ResultSet resultSet) { if (!mShowingMessageBox) { return; } if (RB.ButtonPressed(RB.BTN_SYSTEM)) { resultSet.AddExit(); return; } // Check keyboard input for (char i = 'a'; i < 'a' + mMenuMessageBox.optionCount; i++) { if (RB.KeyPressed((KeyCode)i)) { int index = (int)(i - 'a'); if (mHandlers[index] != null) { mHandlers[index](); } } } // Check mouse input if (RB.ButtonReleased(RB.BTN_POINTER_A)) { int index = mMenuMessageBox.pointerIndex; if (index >= 0) { if (mHandlers[index] != null) { mHandlers[index](); } } } }
private void HandleInventoryKeys(ResultSet resultSet) { var game = (RetroDungeoneerGame)RB.Game; if (RB.ButtonPressed(RB.BTN_SYSTEM)) { resultSet.AddExit(); return; } for (char i = 'a'; i <= 'z'; i++) { if (RB.KeyPressed((KeyCode)i)) { int index = (int)(i - 'a'); if (!mPlayer.isEmpty && mPlayer.e.inventory.items.Length > index && !mPlayer.e.inventory.items[index].isEmpty) { resultSet.AddInventoryIndex(mPlayer, index); RB.SoundPlay(game.assets.soundSelectOption, 1, RandomUtils.RandomPitch(0.1f)); return; } } } // Check if pointer clicked on any of the items if (RB.ButtonReleased(RB.BTN_POINTER_A)) { int index = mMenuInventory.pointerIndex; if (index >= 0 && !mPlayer.isEmpty && mPlayer.e.inventory.items.Length > index && !mPlayer.e.inventory.items[index].isEmpty) { resultSet.AddInventoryIndex(mPlayer, index); RB.SoundPlay(game.assets.soundSelectOption, 1, RandomUtils.RandomPitch(0.1f)); return; } } }
private void HandlePlayerTurnKeys(ResultSet resultSet) { // Check if we should block all player input until all keys are up // This is useful to block player input when exiting menus if (mBlockMoveUntilKeyUp) { if (!AnyPlayerKeyDown()) { mBlockMoveUntilKeyUp = false; } else { return; } } if (RB.ButtonPressed(RB.BTN_SYSTEM)) { resultSet.AddExit(); return; } if (RB.KeyPressed(KeyCode.I)) { resultSet.AddShowInventory(); } if (RB.KeyPressed(KeyCode.O)) { resultSet.AddDropInventory(); } if (RB.KeyPressed(KeyCode.P)) { resultSet.AddShowCharacterScreen(); } if (RB.KeyPressed(KeyCode.Return) || RB.KeyPressed(KeyCode.KeypadEnter)) { resultSet.AddTakeStairs(); } if (RB.KeyPressed(KeyCode.H)) { resultSet.AddShowHelp(); } Vector2i delta = Vector2i.zero; if (RB.KeyDown(KeyCode.W) || RB.KeyDown(KeyCode.Keypad8)) { delta.y--; } else if (RB.KeyDown(KeyCode.S) || RB.KeyDown(KeyCode.Keypad2)) { delta.y++; } else if (RB.KeyDown(KeyCode.A) || RB.KeyDown(KeyCode.Keypad4)) { delta.x--; } else if (RB.KeyDown(KeyCode.D) || RB.KeyDown(KeyCode.Keypad6)) { delta.x++; } else if (RB.KeyDown(KeyCode.Q) || RB.KeyDown(KeyCode.Keypad7)) { delta.x--; delta.y--; } else if (RB.KeyDown(KeyCode.E) || RB.KeyDown(KeyCode.Keypad9)) { delta.x++; delta.y--; } else if (RB.KeyDown(KeyCode.Z) || RB.KeyDown(KeyCode.Keypad1)) { delta.x--; delta.y++; } else if (RB.KeyDown(KeyCode.C) || RB.KeyDown(KeyCode.Keypad3)) { delta.x++; delta.y++; } if (delta.x > 1) { delta.x = 1; } else if (delta.x < -1) { delta.x = -1; } if (delta.y > 1) { delta.y = 1; } else if (delta.y < -1) { delta.y = -1; } if (delta.x == 0 && delta.y == 0) { mKeyRepeatStage = 0; } else { var ticksDelta = RB.Ticks - mLastMoveTimestamp; if (mKeyRepeatStage == 0 || (mKeyRepeatStage == 1 && ticksDelta > C.KEY_REPEAT_SPEED_STAGE1) || (mKeyRepeatStage > 1 && ticksDelta > C.KEY_REPEAT_SPEED_STAGE2)) { if (delta.x != 0 || delta.y != 0) { mKeyRepeatStage++; mLastMoveTimestamp = RB.Ticks; resultSet.AddMove(delta); } } } // Wait if (RB.KeyPressed(KeyCode.X) || RB.KeyPressed(KeyCode.Keypad5)) { resultSet.AddMove(Vector2i.zero); } if (RB.KeyPressed(KeyCode.G) || RB.KeyPressed(KeyCode.Keypad0)) { resultSet.AddPickup(mPlayer); } if (RB.KeyPressed(KeyCode.F)) { var ranged = mPlayer.e.equipment.equipment[(int)EquipmentSlot.Ranged]; var arrow = mPlayer.e.inventory.GetArrow(); if (!ranged.isEmpty && !arrow.isEmpty) { resultSet.AddTargeting(ranged); } else { if (ranged.isEmpty) { resultSet.AddMessage(C.FSTR.Set("You do not have a ranged weapon equipped.")); } else if (arrow.isEmpty) { resultSet.AddMessage(C.FSTR.Set("You do not have an arrow to shoot.")); } } } }
/// <summary> /// Update, handles switching to next scene, and quitting the demo /// </summary> public virtual void Update() { var demo = (StressTest)RB.Game; if (RB.KeyPressed(KeyCode.Return) || (UnityEngine.Input.mousePresent && RB.ButtonPressed(RB.BTN_POINTER_A)) || RB.ButtonPressed(RB.BTN_A)) { demo.NextScene(); } if ((UnityEngine.Input.mousePresent && RB.ButtonPressed(RB.BTN_POINTER_B)) || RB.ButtonPressed(RB.BTN_X)) { demo.PreviousScene(); } if (RB.ButtonPressed(RB.BTN_SYSTEM)) { Application.Quit(); } if (!UnityEngine.Input.mousePresent) { if (RB.ButtonReleased(RB.BTN_POINTER_A, RB.PLAYER_ANY)) { mTouchTimestamp[0] = (long)RB.Ticks; } if (RB.ButtonReleased(RB.BTN_POINTER_B, RB.PLAYER_ANY)) { mTouchTimestamp[1] = (long)RB.Ticks; } if (RB.ButtonReleased(RB.BTN_POINTER_C, RB.PLAYER_ANY)) { mTouchTimestamp[2] = (long)RB.Ticks; } if (RB.ButtonReleased(RB.BTN_POINTER_D, RB.PLAYER_ANY)) { mTouchTimestamp[3] = (long)RB.Ticks; } // If all fingers are up then check how many fingers have close timestamps if (!RB.ButtonDown(RB.BTN_POINTER_A, RB.PLAYER_ANY) && !RB.ButtonDown(RB.BTN_POINTER_B, RB.PLAYER_ANY) && !RB.ButtonDown(RB.BTN_POINTER_C, RB.PLAYER_ANY) && !RB.ButtonDown(RB.BTN_POINTER_D, RB.PLAYER_ANY)) { int fingerCount = 0; for (int i = 0; i < 4; i++) { long delta = (long)RB.Ticks - (long)mTouchTimestamp[i]; if (delta >= 0 && delta < 5) { fingerCount++; } } if (fingerCount == 1) { for (int i = 0; i < 4; i++) { mTouchTimestamp[i] = long.MaxValue; } demo.NextScene(); } else if (fingerCount > 1) { for (int i = 0; i < 4; i++) { mTouchTimestamp[i] = long.MaxValue; } demo.PreviousScene(); } } } }
public virtual void Update(bool hasFocus = true) { Vector2i mousePos = RB.PointerPos() + new Vector2i(0, 1); // + 0, 1 is workaround for weird hovering behaviour?! UIObj on = null; List <UIObj> objsNoLongerUnderMouse = new List <UIObj>(); foreach (UIObj obj in objUnderMouse) { if (!obj.IsInBounds(mousePos) || !obj.isVisible) { if (objUnderMouse.Contains(obj)) { objsNoLongerUnderMouse.Add(obj); obj.OnMouseExit(); EventBus.UIMouseExit.Invoke(obj); } } } objUnderMouse.RemoveWhere((obj) => objsNoLongerUnderMouse.Contains(obj)); List <UIObj> uiObjsToUpdate = uiObjs; if (currentMsgBox != null) { uiObjsToUpdate = currentMsgBox.GetUIObjs(); } foreach (UIObj obj in uiObjsToUpdate) { if (obj.HasKeybind() && RB.KeyPressed(obj.GetKeybind())) { if (obj.IsInteractable) { EventBus.UIClick.Invoke(obj); obj.OnClick(); } } if (obj.IsInBounds(mousePos) && obj.isVisible) { if (!objUnderMouse.Contains(obj)) { objUnderMouse.Add(obj); obj.OnMouseEnter(); EventBus.UIMouseEnter.Invoke(obj); } } if (obj.IsInBounds(mousePos) && obj.IsInteractable) // && hasFocus) { { if (obj.currentState != UIObj.State.Hovered) { EventBus.UIHoverStart.Invoke(obj); } obj.currentState = UIObj.State.Hovered; on = obj; } else if (obj.currentState != UIObj.State.Disabled) { if (obj.currentState == UIObj.State.Hovered) { EventBus.UIHoverEnd.Invoke(obj); } obj.currentState = UIObj.State.Enabled; } obj.Update(); } if (RB.ButtonPressed(RB.BTN_POINTER_A) && hasFocus) { if (on != null) { on.currentState = UIObj.State.Pressed; mousePressedOn = on; SetFocus(on); } else { SetFocus(null); } } else if (RB.ButtonReleased(RB.BTN_POINTER_A)) { if (on == mousePressedOn && on != null) { if (on.currentState == UIObj.State.Hovered) { EventBus.UIClick.Invoke(on); } mousePressedOn.OnClick(); } mousePressedOn = null; } else if (RB.ButtonDown(RB.BTN_POINTER_A) && hasFocus) { if (mousePressedOn != null && on == mousePressedOn) { mousePressedOn.currentState = UIObj.State.Pressed; } else if (on != null) { on.currentState = UIObj.State.Enabled; } } }
public override void Update(bool hasFocus = true) { if (renderTargeting) { Rect2i onRect = new Rect2i(0, 0, 0, 0); UIObj on = null; Pawn pawnTarget = null; Vector2i mouse = RB.PointerPos(); if ((mouse - lastMousePos).SqrMagnitude() > 2) { pawnSelectedByKey = -1; } for (int i = 0; i <= battle.allies.Length; i++) { if (RB.KeyPressed(KeyCode.Alpha1 + i)) { lastMousePos = mouse; pawnSelectedByKey = i; } } if (RB.KeyPressed(KeyCode.Escape) || RB.KeyPressed(KeyCode.Backspace)) { pawnSelectedByKey = -1; } if (pawnSelectedByKey >= 0) { Pawn p = battle.GetPawn(pawnSelectedByKey); UIObj card = pawnCards[p]; mouse = card.pos + card.size / 2; on = card; pawnTarget = p; onRect = new Rect2i(on.pos, on.size); } foreach (KeyValuePair <Pawn, UIObj> cardPair in pawnCards) { onRect = new Rect2i(cardPair.Value.pos, cardPair.Value.size); if (onRect.Contains(mouse)) { on = cardPair.Value; pawnTarget = cardPair.Key; break; } } if (on != null && pawnTarget != null) { if (pawnTarget != targetPawn) { SetTooltip(targetSpell.GetShortDescription(battle.BuildContext(pawnTarget.GetId()))); } targetPawn = pawnTarget; targetPoint = new Vector2i(onRect.x + onRect.width, onRect.y + onRect.height / 2); targetRect = new Rect2i(onRect.x - 1, onRect.y - 1, onRect.width + 1, onRect.height + 1); if (RB.ButtonPressed(RB.BTN_POINTER_A) || RB.KeyPressed(KeyCode.Return)) { Game.client.Send(GameMsg.CastSpell, new GameMsg.MsgCastSpell() { spellId = targetSpell.GetId(), targetId = targetPawn.GetId() }); renderTargeting = false; targetSpell = null; targetPawn = null; SetTooltip(""); } } else { targetPawn = null; SetTooltip(targetSpell.GetShortDescription(battle.BuildContext(-1))); targetPoint = mouse; if (RB.ButtonPressed(RB.BTN_POINTER_ANY)) { renderTargeting = false; targetSpell = null; } } } else { base.Update(hasFocus); } }