Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        quiz.Setup("Quiz");
        twitchStream.PlayerJoinMsg += TwitchViewerGenerate;
        twitchStream.PlayerMoveMsg += TwitchViewerMove;
        RemoveCollider.GetComponent <TwitchRemoveCollider>().playerRemoveMsg += PlayerRemove;

        UiPannel.GetComponent <TwitchPannel>().SetInfo("참가 희망자는 !참가를 입력해주세요.");
        StartCoroutine(JoinCount(10));
    }
Пример #2
0
 void Start()
 {
     //Screen.SetResolution(1280, 800, false);
     pv = GetComponent <PhotonView>();
     quiz.Setup("Quiz");
     lobbyDialog.gameObject.SetActive(true);
     roomDialog.gameObject.SetActive(false);
     inGameDialog.gameObject.SetActive(false);
     NetworkManager.Instance.EventConnect      += NetJoinStatus;
     NetworkManager.Instance.EventPlayerChange += PlayerChange;
     NetworkManager.Instance.EventRoomList     += RoomList;
     NetworkManager.Instance.EventMasterChange += MasterChange;
     roomDialog.EventButton     += EventPlayerReady;
     objController.CharacterDie += PlayerDie;
     NetworkManager.Instance.Connect();
 }