// Start is called before the first frame update void Start() { quiz.Setup("Quiz"); twitchStream.PlayerJoinMsg += TwitchViewerGenerate; twitchStream.PlayerMoveMsg += TwitchViewerMove; RemoveCollider.GetComponent <TwitchRemoveCollider>().playerRemoveMsg += PlayerRemove; UiPannel.GetComponent <TwitchPannel>().SetInfo("참가 희망자는 !참가를 입력해주세요."); StartCoroutine(JoinCount(10)); }
void Start() { //Screen.SetResolution(1280, 800, false); pv = GetComponent <PhotonView>(); quiz.Setup("Quiz"); lobbyDialog.gameObject.SetActive(true); roomDialog.gameObject.SetActive(false); inGameDialog.gameObject.SetActive(false); NetworkManager.Instance.EventConnect += NetJoinStatus; NetworkManager.Instance.EventPlayerChange += PlayerChange; NetworkManager.Instance.EventRoomList += RoomList; NetworkManager.Instance.EventMasterChange += MasterChange; roomDialog.EventButton += EventPlayerReady; objController.CharacterDie += PlayerDie; NetworkManager.Instance.Connect(); }