public CulinaryMajor() { health = 22; maxHP = 22; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 12; accuracy = 12; dexterity = 2; evasion = 0; type = "Culinary Major"; passive = new Cooking(this); quirk = Quirk.GetQuirk(this); special2 = new Feast(); special = new SpicyEscape(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "recover from poison and goop"; }
public Instructor() { health = 14; maxHP = 14; strength = 1; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 15; accuracy = 15; dexterity = 3; evasion = 0; type = "Instructor"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; cycle = false; turn1 = true; CreateDrops(); }
public General() { health = 80; maxHP = 80; strength = 7; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 15; accuracy = 15; dexterity = 0; evasion = 0; type = "The General"; passive = new Airstrike(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false; phase = 0; CreateDrops(); }
public PizzaCultist() { health = 20; maxHP = 20; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 11; accuracy = 11; dexterity = 3; evasion = 0; type = "Pizza Cultist"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; CreateDrops(); pizzas = 3; sequence = 0; }
//bool attacked; public Cop() { health = 18; maxHP = 18; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 12; accuracy = 12; dexterity = 2; evasion = 0; type = "Cop"; passive = new Outgun(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; CreateDrops(); //attacked = false; }
public DanceMajor() { health = 16; maxHP = 16; strength = 2; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 14; accuracy = 14; dexterity = 5; evasion = 0; type = "Dance Major"; passive = new Footwork(this); quirk = Quirk.GetQuirk(this); special = new Tumble(); special2 = new Lunge(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "gain 3 evasion"; }
public Conductor() { health = 19; maxHP = 19; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 12; accuracy = 12; dexterity = 4; evasion = 0; type = "Conductor"; passive = new Directive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; cycle = 0; CreateDrops(); }
public CSMajor() { health = 17; maxHP = 17; strength = 2; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 18; accuracy = 18; dexterity = 4; evasion = 0; type = "CS Major"; passive = new WikiHPedia(this); quirk = Quirk.GetQuirk(this); special = new Recursion(); special2 = new Internet(); player = false; champion = false; recruitable = true; attacks = 0; CreateDrops(); attackEffect = "no bonus effect"; }
public PoliticalScientist() { health = 21; maxHP = 21; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 13; accuracy = 13; dexterity = 4; evasion = 0; type = "Political Science Major"; passive = new Democracy(this); quirk = Quirk.GetQuirk(this); special = new Campaign(); special2 = new Filibuster(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "chance to stun"; }
public CJMajor() { health = 19; maxHP = 19; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 12; accuracy = 12; dexterity = 3; evasion = 0; type = "Criminal Justice Major"; passive = new Outgun(this); quirk = Quirk.GetQuirk(this); special = new Taze(); special2 = new Handcuffs(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "heal 2 HP"; }
public FratLord() { health = 70; maxHP = 70; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 12; accuracy = 12; dexterity = 2; evasion = 0; type = "Fraternity Lord"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false; CreateDrops(); test = 0; phase = 0; }
public MusicMajor() { health = 16; maxHP = 16; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 14; accuracy = 14; dexterity = 4; evasion = 0; type = "Music Major"; passive = new Performance(this); quirk = Quirk.GetQuirk(this); special = new Trumpet(); special2 = new Warsong(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "enemy loses 1 charge"; }
public StudentBodyPresident() { health = 20; maxHP = 20; strength = 2; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 10; accuracy = 10; dexterity = 4; evasion = 0; type = "Student Body President"; passive = new PolicyMaker(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false; CreateDrops(); }
public BusinessMajor() { health = 18; maxHP = 18; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 15; accuracy = 15; dexterity = 5; evasion = 0; type = "Business Major"; passive = new Profit(this); quirk = Quirk.GetQuirk(this); special = new Bargain(); special2 = new ShadyDeal(); player = false; champion = false; recruitable = true; summoned = false; stolen = false; CreateDrops(); attackEffect = "chance to blind"; }
public MechanicalEngineer() { health = 14; maxHP = 14; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 16; accuracy = 16; dexterity = 3; evasion = 0; type = "Mechanical Engineering Major"; passive = new Car(this); quirk = Quirk.GetQuirk(this); special2 = new TeamAttack(); special = new OilDump(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "enemy loses 1 guard"; }
public AerospaceEngineer() { health = 15; maxHP = 15; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 16; accuracy = 16; dexterity = 3; evasion = 0; type = "Aerospace Engineering Major"; passive = new Airstrike(this); quirk = Quirk.GetQuirk(this); special = new Drone(); special2 = new Rocket(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "gain 1 charge"; }
public Politician() { health = 60; maxHP = 60; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 12; accuracy = 12; dexterity = 4; evasion = 0; type = "The Politician"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false; cycle = 0; broken = false; CreateDrops(); }
public Watermelon() { health = 7; maxHP = 7; strength = 1; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 0; accuracy = 0; dexterity = 0; evasion = 0; type = "Watermelon"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; status.goopImmune = true; CreateDrops(); }
public PreMed() { health = 16; maxHP = 16; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 16; accuracy = 16; dexterity = 2; evasion = 0; type = "Pre-Med Student"; passive = new Precision(this); quirk = Quirk.GetQuirk(this); special = new Triage(); special2 = new Prescribe(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "pierce defense"; }
public MathMajor() { health = 18; maxHP = 18; strength = 2; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 20; accuracy = 20; dexterity = 3; evasion = 0; type = "Math Major"; passive = new Observant(this); quirk = Quirk.GetQuirk(this); special = new Factorial(); special2 = new Pi(); player = false; champion = false; recruitable = true; factorial = 0; answer = 1; CreateDrops(); attackEffect = "gain 1 accuracy"; }
public Chef() { health = 25; maxHP = 25; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 11; accuracy = 11; dexterity = 2; evasion = 0; type = "Chef"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; cycle = 0; CreateDrops(); }
public FootballPlayer() { health = 20; maxHP = 20; strength = 5; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 10; accuracy = 10; dexterity = 2; evasion = 0; type = "Football Player"; passive = new PepTalk(this); quirk = Quirk.GetQuirk(this); special2 = new Rally(); special = new Charge(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "deal 2 more damage"; }
public CEO() { health = 100; maxHP = 100; strength = 5; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 14; accuracy = 14; dexterity = 2; evasion = 0; type = "CEO"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false; cycle = 0; summonCount = -1; monopoly = 0; horiz = false; vert = false; CreateDrops(); }
public Robber() { health = 50; maxHP = 50; strength = 5; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 13; accuracy = 13; dexterity = 5; evasion = 0; type = "Robber"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false; CreateDrops(); cycle = 0; briefcase = false; }
public Representative() { health = 16; maxHP = 16; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 11; accuracy = 11; dexterity = 3; evasion = 0; type = "Representative"; passive = new Profit(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; cycle = 0; CreateDrops(); }
public EnglishMajor() { health = 19; maxHP = 19; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 14; accuracy = 14; dexterity = 4; evasion = 0; type = "English Major"; passive = new Reading(this); quirk = Quirk.GetQuirk(this); special = new Quote(); special2 = new Read(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "switch out"; }
public Administrator() { health = 22; maxHP = 22; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 13; accuracy = 13; dexterity = 2; evasion = 0; type = "Administrator"; passive = new Leader(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; cycle = 0; CreateDrops(); }
public HistoryMajor() { health = 22; maxHP = 22; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 11; accuracy = 11; dexterity = 1; evasion = 0; type = "History Major"; passive = new Armored(this); quirk = Quirk.GetQuirk(this); special = new Joust(); special2 = new Tactics(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "gain 1 guard"; }
public PsychMajor() { health = 16; maxHP = 16; strength = 3; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 16; accuracy = 16; dexterity = 4; evasion = 0; type = "Psychology Major"; passive = new Persuasive(this); quirk = Quirk.GetQuirk(this); special = new Hypnotize(); special2 = new Encouragement(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "cause apathy"; }
public Criminal() { health = 15; maxHP = 15; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 13; accuracy = 13; dexterity = 4; evasion = 0; type = "Criminal"; passive = new Passive(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; running = false; CreateDrops(); }