Example #1
0
 public CulinaryMajor()
 {
     health       = 22; maxHP = 22; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 12; accuracy = 12; dexterity = 2; evasion = 0; type = "Culinary Major"; passive = new Cooking(this);
     quirk        = Quirk.GetQuirk(this); special2 = new Feast(); special = new SpicyEscape();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "recover from poison and goop";
 }
 public Instructor()
 {
     health       = 14; maxHP = 14; strength = 1; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 15; accuracy = 15; dexterity = 3; evasion = 0; type = "Instructor"; passive = new Passive(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false;
     cycle        = false; turn1 = true; CreateDrops();
 }
Example #3
0
 public General()
 {
     health       = 80; maxHP = 80; strength = 7; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 15; accuracy = 15; dexterity = 0; evasion = 0; type = "The General"; passive = new Airstrike(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false;
     phase        = 0; CreateDrops();
 }
Example #4
0
 public PizzaCultist()
 {
     health       = 20; maxHP = 20; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 11; accuracy = 11; dexterity = 3; evasion = 0; type = "Pizza Cultist"; passive = new Passive(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; CreateDrops();
     pizzas       = 3; sequence = 0;
 }
    //bool attacked;

    public Cop()
    {
        health       = 18; maxHP = 18; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
        baseAccuracy = 12; accuracy = 12; dexterity = 2; evasion = 0; type = "Cop"; passive = new Outgun(this);
        quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; CreateDrops();
        //attacked = false;
    }
 public DanceMajor()
 {
     health       = 16; maxHP = 16; strength = 2; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 14; accuracy = 14; dexterity = 5; evasion = 0; type = "Dance Major"; passive = new Footwork(this);
     quirk        = Quirk.GetQuirk(this); special = new Tumble(); special2 = new Lunge();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "gain 3 evasion";
 }
Example #7
0
 public Conductor()
 {
     health       = 19; maxHP = 19; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 12; accuracy = 12; dexterity = 4; evasion = 0; type = "Conductor"; passive = new Directive(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false;
     cycle        = 0; CreateDrops();
 }
Example #8
0
 public CSMajor()
 {
     health       = 17; maxHP = 17; strength = 2; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 18; accuracy = 18; dexterity = 4; evasion = 0; type = "CS Major"; passive = new WikiHPedia(this);
     quirk        = Quirk.GetQuirk(this); special = new Recursion(); special2 = new Internet(); player = false; champion = false; recruitable = true;
     attacks      = 0; CreateDrops(); attackEffect = "no bonus effect";
 }
Example #9
0
 public PoliticalScientist()
 {
     health       = 21; maxHP = 21; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 13; accuracy = 13; dexterity = 4; evasion = 0; type = "Political Science Major"; passive = new Democracy(this);
     quirk        = Quirk.GetQuirk(this); special = new Campaign(); special2 = new Filibuster();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "chance to stun";
 }
 public CJMajor()
 {
     health       = 19; maxHP = 19; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 12; accuracy = 12; dexterity = 3; evasion = 0; type = "Criminal Justice Major"; passive = new Outgun(this);
     quirk        = Quirk.GetQuirk(this); special = new Taze(); special2 = new Handcuffs();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "heal 2 HP";
 }
 public FratLord()
 {
     health              = 70; maxHP = 70; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy        = 12; accuracy = 12; dexterity = 2; evasion = 0; type = "Fraternity Lord"; passive = new Passive(this);
     quirk               = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false;
     CreateDrops(); test = 0; phase = 0;
 }
 public MusicMajor()
 {
     health       = 16; maxHP = 16; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 14; accuracy = 14; dexterity = 4; evasion = 0; type = "Music Major"; passive = new Performance(this);
     quirk        = Quirk.GetQuirk(this); special = new Trumpet(); special2 = new Warsong();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "enemy loses 1 charge";
 }
 public StudentBodyPresident()
 {
     health       = 20; maxHP = 20; strength = 2; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 10; accuracy = 10; dexterity = 4; evasion = 0; type = "Student Body President"; passive = new PolicyMaker(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false;
     CreateDrops();
 }
 public BusinessMajor()
 {
     health       = 18; maxHP = 18; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 15; accuracy = 15; dexterity = 5; evasion = 0; type = "Business Major"; passive = new Profit(this);
     quirk        = Quirk.GetQuirk(this); special = new Bargain(); special2 = new ShadyDeal(); player = false; champion = false; recruitable = true;
     summoned     = false; stolen = false; CreateDrops(); attackEffect = "chance to blind";
 }
 public MechanicalEngineer()
 {
     health       = 14; maxHP = 14; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 16; accuracy = 16; dexterity = 3; evasion = 0; type = "Mechanical Engineering Major"; passive = new Car(this);
     quirk        = Quirk.GetQuirk(this); special2 = new TeamAttack(); special = new OilDump();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "enemy loses 1 guard";
 }
Example #16
0
 public AerospaceEngineer()
 {
     health       = 15; maxHP = 15; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 16; accuracy = 16; dexterity = 3; evasion = 0; type = "Aerospace Engineering Major"; passive = new Airstrike(this);
     quirk        = Quirk.GetQuirk(this); special = new Drone(); special2 = new Rocket();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "gain 1 charge";
 }
 public Politician()
 {
     health       = 60; maxHP = 60; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 12; accuracy = 12; dexterity = 4; evasion = 0; type = "The Politician"; passive = new Passive(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false;
     cycle        = 0; broken = false; CreateDrops();
 }
 public Watermelon()
 {
     health            = 7; maxHP = 7; strength = 1; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy      = 0; accuracy = 0; dexterity = 0; evasion = 0; type = "Watermelon"; passive = new Passive(this);
     quirk             = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false;
     status.goopImmune = true; CreateDrops();
 }
Example #19
0
 public PreMed()
 {
     health       = 16; maxHP = 16; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 16; accuracy = 16; dexterity = 2; evasion = 0; type = "Pre-Med Student"; passive = new Precision(this);
     quirk        = Quirk.GetQuirk(this); special = new Triage(); special2 = new Prescribe();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "pierce defense";
 }
 public MathMajor()
 {
     health       = 18; maxHP = 18; strength = 2; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 20; accuracy = 20; dexterity = 3; evasion = 0; type = "Math Major"; passive = new Observant(this);
     quirk        = Quirk.GetQuirk(this); special = new Factorial(); special2 = new Pi(); player = false; champion = false; recruitable = true;
     factorial    = 0; answer = 1; CreateDrops(); attackEffect = "gain 1 accuracy";
 }
Example #21
0
 public Chef()
 {
     health       = 25; maxHP = 25; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 11; accuracy = 11; dexterity = 2; evasion = 0; type = "Chef"; passive = new Passive(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false;
     cycle        = 0; CreateDrops();
 }
 public FootballPlayer()
 {
     health       = 20; maxHP = 20; strength = 5; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 10; accuracy = 10; dexterity = 2; evasion = 0; type = "Football Player"; passive = new PepTalk(this);
     quirk        = Quirk.GetQuirk(this); special2 = new Rally(); special = new Charge();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "deal 2 more damage";
 }
Example #23
0
 public CEO()
 {
     health       = 100; maxHP = 100; strength = 5; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 14; accuracy = 14; dexterity = 2; evasion = 0; type = "CEO"; passive = new Passive(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false;
     cycle        = 0; summonCount = -1; monopoly = 0; horiz = false; vert = false; CreateDrops();
 }
Example #24
0
 public Robber()
 {
     health               = 50; maxHP = 50; strength = 5; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy         = 13; accuracy = 13; dexterity = 5; evasion = 0; type = "Robber"; passive = new Passive(this);
     quirk                = Quirk.GetQuirk(this); special = null; player = false; champion = true; recruitable = false;
     CreateDrops(); cycle = 0; briefcase = false;
 }
Example #25
0
 public Representative()
 {
     health       = 16; maxHP = 16; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 11; accuracy = 11; dexterity = 3; evasion = 0; type = "Representative"; passive = new Profit(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false;
     cycle        = 0; CreateDrops();
 }
Example #26
0
 public EnglishMajor()
 {
     health       = 19; maxHP = 19; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 14; accuracy = 14; dexterity = 4; evasion = 0; type = "English Major"; passive = new Reading(this);
     quirk        = Quirk.GetQuirk(this); special = new Quote(); special2 = new Read();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "switch out";
 }
 public Administrator()
 {
     health       = 22; maxHP = 22; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 13; accuracy = 13; dexterity = 2; evasion = 0; type = "Administrator"; passive = new Leader(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false;
     cycle        = 0; CreateDrops();
 }
 public HistoryMajor()
 {
     health       = 22; maxHP = 22; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 11; accuracy = 11; dexterity = 1; evasion = 0; type = "History Major"; passive = new Armored(this);
     quirk        = Quirk.GetQuirk(this); special = new Joust(); special2 = new Tactics();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "gain 1 guard";
 }
Example #29
0
 public PsychMajor()
 {
     health       = 16; maxHP = 16; strength = 3; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 16; accuracy = 16; dexterity = 4; evasion = 0; type = "Psychology Major"; passive = new Persuasive(this);
     quirk        = Quirk.GetQuirk(this); special = new Hypnotize(); special2 = new Encouragement();
     player       = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "cause apathy";
 }
Example #30
0
 public Criminal()
 {
     health       = 15; maxHP = 15; strength = 4; power = 0; charge = 0; defense = 0; guard = 0;
     baseAccuracy = 13; accuracy = 13; dexterity = 4; evasion = 0; type = "Criminal"; passive = new Passive(this);
     quirk        = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false;
     running      = false; CreateDrops();
 }