Пример #1
0
    void LoadQuests(int pageNumber)
    {
        listPage.Find("Page Number").GetComponent <TextMesh>().text = pageNumber.ToString();

        List <Quest> quests = handler.getActiveQuestList();

        //Gets the number of quests stored in the quest list
        int numberOfQuests = quests.Count;

        if (numberOfQuests != 0)
        {
            if (questSelection == 0)
            {
                questSelection = 1;
            }

            //How many pages of quests are there (+1 as <4 quests needs 1 page not 0)
            pages = (numberOfQuests / 4) + 1;

            //Which 4 quests should be loaded onto the current page (Will be multiples of 4 starting with 0)
            int questCount = (pageNumber - 1) * 4;

            //Updates questsOnPage for selection purposes
            questsOnPage = numberOfQuests - questCount;

            //Cycles through Quest (1-4) game objects on phone screen
            for (int i = 1; i < 5; i++)
            {
                //Gets the current game object
                Transform current = listPage.Find("Quest (" + i.ToString() + ")");

                //Reformats colour so that textmesh will display it
                Color colour       = quests[questCount].colour;
                Color colourOutput = new Color(colour.r, colour.g, colour.b);

                //Sets heading text and colour
                current.Find("Heading").GetComponent <TextMesh>().text  = quests[questCount].title;
                current.Find("Heading").GetComponent <TextMesh>().color = colourOutput;

                //Sets quest giver text
                current.Find("Setter").GetComponent <TextMesh>().text = quests[questCount].giverName;

                //Ensures text doesn't go off the edge of the screen
                string instruction = quests[questCount].directions;
                if (instruction.Length > lineWidth)
                {
                    instruction = instruction.Substring(0, lineWidth) + "...";
                }

                current.Find("Current Instruction").GetComponent <TextMesh>().text = instruction;

                //If there are still quests to be displayed
                if (questCount < numberOfQuests)
                {
                    questCount++;
                }

                //If all the quests have been shown
                if (questCount == numberOfQuests)
                {
                    break;
                }
            }
        }
        else
        {
            questSelection = 0;
            Clear();
        }
    }