Пример #1
0
    /// <summary>
    /// Returns true if the prerequisites for this quest have been completed.
    /// </summary>
    public bool CheckPrerequisites()
    {
        QuestHandler playerQuestHandler = GameObject.FindWithTag("Player").GetComponent <QuestHandler>();        // get quest handler

        // Check the game state
        if (!GameState.gameState.AreAllStatesUnlocked(requiredGameStates))
        {
            return(false);
        }

        // iterate over all the required quests and determine if the player has completed them.
        foreach (string requiredQuest in requiredQuests)
        {
            if (!playerQuestHandler.GetCompletedQuests().ContainsKey(requiredQuest))
            {
                return(false);
            }
        }

        return(true);
    }