public void Load() { if (!IsLoaded) { bool isNewSave = false; PlayerCharacterObject playerCharacter = GetComponent <PlayerCharacterObject>(); GameApplication application = nebulaObject.mmoWorld().application; QuestSave questSave = QuestDatabase.instance(application).LoadQuests(playerCharacter.characterId, out isNewSave); completedQuests.Clear(); foreach (string cQuest in questSave.CompletedQuests) { completedQuests.Add(cQuest); } startedQuests.Clear(); foreach (Hashtable sQuest in questSave.StartedQuests) { QuestInfo questInfo = new QuestInfo(this); questInfo.ParseInfo(sQuest); if (questInfo.IsValid) { startedQuests.Add(questInfo); } } questVariables.Clear(); foreach (DictionaryEntry entry in questSave.QuestVariables) { questVariables.TryAdd(entry.Key.ToString(), entry.Value); } IsLoaded = true; } }
public void Save(bool forceSaveToDB) { if (mLoaded) { if (player == null) { return; } var character = GetComponent <PlayerCharacterObject>(); if (character == null) { return; } try { var app = nebulaObject.mmoWorld().application; InventoryDatabase.instance(app).SaveInventory(character.characterId, player.Inventory); StationDatabase.instance(app).SaveStation(character.characterId, player.Station); CharacterDatabase.instance(app).SaveCharacter(character.characterId, player.GetPlayerCharacter()); ShipModelDatabase.instance(app).SaveShipModel(character.characterId, GetComponent <PlayerShip>().shipModel); SkillDatabase.instance(app).SaveSkills(character.characterId, GetComponent <PlayerSkills>().GetSave()); WeaponDatabase.instance(app).SaveWeapon(character.characterId, player.GetComponent <ShipWeapon>().GetSave()); PassiveBonusesDatabase.instance(app).SavePassiveBonuses(character.characterId, player.GetComponent <PassiveBonusesComponent>().GetSave()); TimedEffectsDatabase.instance(app).SaveTimedEffects(character.characterId, player.GetComponent <PlayerTimedEffects>().GetInfo()); PetDatabase.instance(app).SavePets(character.characterId, player.GetComponent <PetManager>().pets); ContractDatabase.instance(app).SaveContracts(character.characterId, player.GetComponent <ContractManager>().GetSave()); AchievmentDatabase.instance(app).SaveAchievment(character.characterId, player.GetComponent <AchievmentComponent>().GetSave()); QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent <QuestManager>().GetSave()); //QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent<QuestManager>().GetInfo()); //DialogDatabase.instance(app).SaveDialogs(character.characterId, player.GetComponent<DialogManager>().GetInfo()); } catch (Exception exception) { log.Error("handled exception at Player Loaded Object"); log.Error(exception.Message); log.Error(exception.StackTrace); } } }