Exemplo n.º 1
0
        public void Load()
        {
            if (!IsLoaded)
            {
                bool isNewSave = false;
                PlayerCharacterObject playerCharacter = GetComponent <PlayerCharacterObject>();
                GameApplication       application     = nebulaObject.mmoWorld().application;
                QuestSave             questSave       = QuestDatabase.instance(application).LoadQuests(playerCharacter.characterId, out isNewSave);

                completedQuests.Clear();
                foreach (string cQuest in questSave.CompletedQuests)
                {
                    completedQuests.Add(cQuest);
                }

                startedQuests.Clear();
                foreach (Hashtable sQuest in questSave.StartedQuests)
                {
                    QuestInfo questInfo = new QuestInfo(this);
                    questInfo.ParseInfo(sQuest);
                    if (questInfo.IsValid)
                    {
                        startedQuests.Add(questInfo);
                    }
                }

                questVariables.Clear();
                foreach (DictionaryEntry entry in questSave.QuestVariables)
                {
                    questVariables.TryAdd(entry.Key.ToString(), entry.Value);
                }

                IsLoaded = true;
            }
        }
Exemplo n.º 2
0
        public void Save(bool forceSaveToDB)
        {
            if (mLoaded)
            {
                if (player == null)
                {
                    return;
                }
                var character = GetComponent <PlayerCharacterObject>();
                if (character == null)
                {
                    return;
                }

                try {
                    var app = nebulaObject.mmoWorld().application;
                    InventoryDatabase.instance(app).SaveInventory(character.characterId, player.Inventory);
                    StationDatabase.instance(app).SaveStation(character.characterId, player.Station);
                    CharacterDatabase.instance(app).SaveCharacter(character.characterId, player.GetPlayerCharacter());
                    ShipModelDatabase.instance(app).SaveShipModel(character.characterId, GetComponent <PlayerShip>().shipModel);
                    SkillDatabase.instance(app).SaveSkills(character.characterId, GetComponent <PlayerSkills>().GetSave());
                    WeaponDatabase.instance(app).SaveWeapon(character.characterId, player.GetComponent <ShipWeapon>().GetSave());
                    PassiveBonusesDatabase.instance(app).SavePassiveBonuses(character.characterId, player.GetComponent <PassiveBonusesComponent>().GetSave());
                    TimedEffectsDatabase.instance(app).SaveTimedEffects(character.characterId, player.GetComponent <PlayerTimedEffects>().GetInfo());
                    PetDatabase.instance(app).SavePets(character.characterId, player.GetComponent <PetManager>().pets);
                    ContractDatabase.instance(app).SaveContracts(character.characterId, player.GetComponent <ContractManager>().GetSave());
                    AchievmentDatabase.instance(app).SaveAchievment(character.characterId, player.GetComponent <AchievmentComponent>().GetSave());
                    QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent <QuestManager>().GetSave());
                    //QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent<QuestManager>().GetInfo());
                    //DialogDatabase.instance(app).SaveDialogs(character.characterId, player.GetComponent<DialogManager>().GetInfo());
                } catch (Exception exception) {
                    log.Error("handled exception at Player Loaded Object");
                    log.Error(exception.Message);
                    log.Error(exception.StackTrace);
                }
            }
        }