Пример #1
0
            public void OnUpdate()
            {
                if (!isRotating)
                {
                    return;
                }

                gameObject.Rotation = Quat.CreateSlerp(startRotation, targetRotation, FrameTime.Delta / rotateTime);

                if (gameObject.Rotation.Forward.Dot(targetRotation.Forward) > 0.9f)
                {
                    gameObject.Rotation = targetRotation;
                    onComplete();
                    isRotating = false;
                }
            }