void DrawListenSelector()
 {
     if (triggerOnGameEvent.boolValue || triggerOnButtonClick.boolValue || triggerOnButtonDoubleClick.boolValue || triggerOnButtonLongClick.boolValue)
     {
         return;
     }
     SaveColors();
     QUI.SetGUIBackgroundColor(DUIColors.BlueLight.Color);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Listen for", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 58);
         QUI.Space(SPACE_4);
         QUI.PropertyField(triggerOnGameEvent, 12);
         QUI.Label("game event", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 72);
         QUI.Space(SPACE_4);
         QUI.PropertyField(triggerOnButtonClick, 12);
         QUI.Label("button click", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 68);
         QUI.Space(SPACE_4);
         QUI.PropertyField(triggerOnButtonDoubleClick, 12);
         QUI.Label("double click", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 70);
         QUI.Space(SPACE_4);
         QUI.PropertyField(triggerOnButtonLongClick, 12);
         QUI.Label("long click", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 64);
     }
     QUI.EndHorizontal();
     RestoreColors();
 }
Пример #2
0
 public static void DrawUnityEvents(bool enabled, AnimBool showEvents, SerializedProperty unityEvent, string unityEventTitle, float width, float miniBarHeight)
 {
     if (QUI.GhostBar("Unity Events", enabled ? QColors.Color.Blue : QColors.Color.Gray, showEvents, width, miniBarHeight))
     {
         showEvents.target = !showEvents.target;
     }
     QUI.BeginHorizontal(width);
     {
         QUI.Space(8 * showEvents.faded);
         if (QUI.BeginFadeGroup(showEvents.faded))
         {
             QUI.SetGUIBackgroundColor(enabled ? AccentColorBlue : AccentColorGray);
             QUI.BeginVertical(width - 16);
             {
                 QUI.Space(2 * showEvents.faded);
                 QUI.PropertyField(unityEvent, new GUIContent()
                 {
                     text = unityEventTitle
                 }, width - 8);
                 QUI.Space(2 * showEvents.faded);
             }
             QUI.EndVertical();
             QUI.ResetColors();
         }
         QUI.EndFadeGroup();
     }
     QUI.EndHorizontal();
 }
        void DrawSettings(float width)
        {
            QUI.Space(SPACE_2);
            QUI.BeginHorizontal(width);
            {
                QUI.QToggle("play on awake", playOnAwake, 20);
                QUI.FlexibleSpace();

                QUI.QToggle("stop instantly on hide", stopInstantly, 20);
                QUI.FlexibleSpace();

                QLabel.text  = "start delay on show";
                QLabel.style = Style.Text.Normal;
                QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, startDelay.floatValue != 0 ? QColors.Color.Blue : QColors.Color.Gray), 4 + QLabel.x + 40 + 16, 20);
                QUI.Space(-(QLabel.x + 40 + 16));
                QUI.BeginVertical(QLabel.x, QUI.SingleLineHeight);
                {
                    QUI.Space(1);
                    QUI.Label(QLabel);
                }
                QUI.EndVertical();
                QUI.PropertyField(startDelay, 40);
                QUI.Space(SPACE_4);
            }
            QUI.EndHorizontal();
        }
        void DrawTargetParticleSystem(float width)
        {
            QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, uiEffect.targetParticleSystem == null ? QColors.Color.Red : QColors.Color.Blue), width, 20);
            QUI.Space(-20);

            QLabel.text  = "Target ParticleSystem";
            QLabel.style = Style.Text.Normal;

            QUI.BeginHorizontal(width);
            {
                QUI.Space(SPACE_4);
                QUI.BeginVertical(QLabel.x, QUI.SingleLineHeight);
                {
                    QUI.Label(QLabel);
                    QUI.Space(1);
                }
                QUI.EndVertical();
                QUI.PropertyField(targetParticleSystem, width - QLabel.x - 20);
                QUI.FlexibleSpace();
                QUI.Space(SPACE_8);
            }
            QUI.EndHorizontal();

            infoMessage["ParticleSystemDisabled"].show.target = uiEffect.targetParticleSystem == null;
            DrawInfoMessage("ParticleSystemDisabled", GlobalWidth);

            QUI.Space(SPACE_4 * infoMessage["ParticleSystemDisabled"].show.faded);
        }
 void DrawGameEventOptions()
 {
     if (!triggerOnGameEvent.boolValue)
     {
         return;
     }
     buttonCategory.stringValue = DUI.DEFAULT_CATEGORY_NAME;
     buttonName.stringValue     = DUI.DEFAULT_BUTTON_NAME;
     ValiateUIButtonNameAndCategory();
     SaveColors();
     QUI.SetGUIBackgroundColor(DUIColors.BlueLight.Color);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Listen for", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 58);
         QUI.PropertyField(triggerOnGameEvent, 12);
         QUI.Label("game event", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 70);
         QUI.Space(SPACE_8);
         QUI.PropertyField(dispatchAll, 12);
         QUI.Label("dispatch all", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 142);
     }
     QUI.EndHorizontal();
     if (dispatchAll.boolValue)
     {
         gameEvent.stringValue = ""; return;
     }
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Game Event", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 72);
         EditorGUILayout.DelayedTextField(gameEvent, GUIContent.none, GUILayout.Width(344));
     }
     QUI.EndHorizontal();
     RestoreColors();
 }
Пример #6
0
        void DrawOrientation()
        {
            QUI.Space(-SPACE_4);
            switch (orientationManager.CurrentOrientation)
            {
            case OrientationManager.Orientation.Landscape: if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ButtonStyle.OrientationLandscape), 420, 28))
                {
                    UpdateOrientationInEditMode();
                }
                break;

            case OrientationManager.Orientation.Portrait: if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ButtonStyle.OrientationPortrait), 420, 28))
                {
                    UpdateOrientationInEditMode();
                }
                break;

            case OrientationManager.Orientation.Unknown: if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ButtonStyle.OrientationUnknown), 420, 28))
                {
                    UpdateOrientationInEditMode();
                }
                break;
            }
            QUI.Space(SPACE_2);
            SaveColors();
            QUI.SetGUIBackgroundColor(DUIColors.PurpleLight.Color);
            QUI.PropertyField(onOrientationChange, true, new GUIContent("OnOrientationChange"), WIDTH_420);
            RestoreColors();
        }
Пример #7
0
        void DrawSortingLayerName()
        {
            QUI.BeginHorizontal(WIDTH_420);
            {
                QUI.Label("Sorting Layer Name", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 126);
                if (!useCustomSortingLayerName.boolValue)
                {
                    targetSortingLayerName = TargetCanvas.overrideSorting
                                             ? TargetCanvas.sortingLayerName
                                             : TargetCanvas.rootCanvas.sortingLayerName;

                    QUI.Label(targetSortingLayerName, DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormalItalic), 140);
                    QUI.Toggle(useCustomSortingLayerName);
                    QUI.Label("use a custom layer name", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 200);
                    customSortingLayerName.stringValue = targetSortingLayerName;
                }
                else
                {
                    if (customSortingLayerName.stringValue == MISSING_UIELEMENT)
                    {
                        customSortingLayerName.stringValue = "Default";
                    }
                    QUI.PropertyField(customSortingLayerName, 140);
                    QUI.Toggle(useCustomSortingLayerName);
                    QUI.Label("use a custom layer name", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 200);
                }
            }
            QUI.EndHorizontal();
            QUI.Space(SPACE_2);
        }
Пример #8
0
        void DrawOrientation(float width)
        {
            QStyles.GetStyle(QStyles.GetStyleName(Style.GhostButton.Purple)).alignment = TextAnchor.MiddleRight;
            if (QUI.GhostButton("update orientation", QColors.Color.Purple, width, 32, 10))
            {
                UpdateOrientationInEditMode();
            }
            QStyles.GetStyle(QStyles.GetStyleName(Style.GhostButton.Purple)).alignment = TextAnchor.MiddleCenter;

            QUI.Space(-32);

            switch (orientationManager.CurrentOrientation)
            {
            case OrientationManager.Orientation.Landscape: QUI.DrawTexture(DUIResources.miniIconOrientationLandscape.texture, 160, 32); break;

            case OrientationManager.Orientation.Portrait: QUI.DrawTexture(DUIResources.miniIconOrientationPortrait.texture, 160, 32); break;

            case OrientationManager.Orientation.Unknown: QUI.DrawTexture(DUIResources.miniIconOrientationUnknown.texture, 160, 32); break;
            }

            QUI.Space(SPACE_2);

            QUI.SetGUIBackgroundColor(QUI.AccentColorPurple);
            QUI.PropertyField(onOrientationChange, true, new GUIContent("OnOrientationChange"), width);
            QUI.ResetColors();
        }
        void DrawPair(string title,
                      string firstLabel, SerializedProperty firstProperty, string firstDefaultValue,
                      string secondLabel, SerializedProperty secondProperty, string secondDefaultValue,
                      float width, bool isSingle = false)
        {
            QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, QColors.Color.Purple), width, 18);
            QUI.Space(-18);

            QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, QColors.Color.Purple), width, isSingle ? 42 : 60);
            QUI.Space(isSingle ? -44 : -62);

            QLabel.text  = title;
            QLabel.style = Style.Text.Normal;
            QUI.BeginHorizontal(width);
            {
                QUI.Space(6);
                QUI.Label(QLabel);
                QUI.FlexibleSpace();
            }
            QUI.EndHorizontal();

            QUI.Space(SPACE_2);

            QUI.BeginHorizontal(width);
            {
                QUI.Space(12);
                QLabel.text  = firstLabel;
                QLabel.style = Style.Text.Small;
                QUI.Label(QLabel);
                QUI.PropertyField(firstProperty);
                if (QUI.ButtonReset())
                {
                    firstProperty.stringValue = firstDefaultValue;
                }
                QUI.Space(6);
            }
            QUI.EndHorizontal();

            if (isSingle)
            {
                return;
            }

            QUI.BeginHorizontal(width);
            {
                QUI.Space(12);
                QLabel.text  = secondLabel;
                QLabel.style = Style.Text.Small;
                QUI.Label(QLabel);
                QUI.PropertyField(secondProperty);
                if (QUI.ButtonReset())
                {
                    secondProperty.stringValue = secondDefaultValue;
                }
                QUI.Space(6);
            }
            QUI.EndHorizontal();
        }
Пример #10
0
 void DrawTargetParticleSystem()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Target ParticleSystem", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 126);
         QUI.PropertyField(targetParticleSystem, 290);
     }
     QUI.EndHorizontal();
 }
Пример #11
0
 void DrawCloseButton()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Close Button", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 130);
         QUI.PropertyField(closeButton, 281);
     }
     QUI.EndHorizontal();
 }
 void DrawDontDestroyOnLoad()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.PropertyField(dontDestroyOnLoad, 12);
         QUI.Label("Don't Destroy On Load", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), WIDTH_210);
     }
     QUI.EndHorizontal();
     QUI.Space(SPACE_4);
 }
        void DrawSortingLayerName(float width)
        {
            QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, useCustomSortingLayerName.boolValue ? QColors.Color.Blue : QColors.Color.Gray), width - 164, 20);
            QUI.Space(-20);

            QUI.BeginHorizontal(width);
            {
                QLabel.text  = "Sorting Layer Name";
                QLabel.style = Style.Text.Normal;
                tempFloat    = QLabel.x; //save label width

                QUI.Space(SPACE_4);

                QUI.BeginVertical(QLabel.x, QUI.SingleLineHeight);
                {
                    QUI.Space(1);
                    QUI.Label(QLabel);
                }
                QUI.EndVertical();

                if (!useCustomSortingLayerName.boolValue)
                {
                    targetSortingLayerName = TargetCanvas.overrideSorting
                                             ? TargetCanvas.sortingLayerName
                                             : TargetCanvas.rootCanvas.sortingLayerName;

                    QLabel.text  = targetSortingLayerName;
                    QLabel.style = Style.Text.Help;

                    QUI.BeginVertical(width - tempFloat - 174, QUI.SingleLineHeight);
                    {
                        QUI.Space(2);
                        QUI.Label(QLabel);
                    }
                    QUI.EndVertical();

                    customSortingLayerName.stringValue = targetSortingLayerName;
                }
                else
                {
                    if (customSortingLayerName.stringValue == MISSING_UIELEMENT)
                    {
                        customSortingLayerName.stringValue = "Default";
                    }

                    QUI.PropertyField(customSortingLayerName, width - tempFloat - 184);
                    QUI.Space(2);
                }

                QUI.QToggle("use a custom layer name", useCustomSortingLayerName, 20);
            }
            QUI.EndHorizontal();
            QUI.Space(SPACE_2);
        }
Пример #14
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();
            switch (poolyDespawner.despawnAfter)
            {
            case PoolyDespawner.DespawnAfter.Time:
                DrawHeader(EZResources.editorHeaderPoolyDespawnerTime.texture, WIDTH_420, 42);
                DrawTime();
                break;

            case PoolyDespawner.DespawnAfter.SoundPlayed:
                DrawHeader(EZResources.editorHeaderPoolyDespawnerSoundPlayed.texture, WIDTH_420, 42);
                useRealTime.boolValue = false;
                DrawSound();
                break;

            case PoolyDespawner.DespawnAfter.EffectPlayed:
                DrawHeader(EZResources.editorHeaderPoolyDespawnerEffectPlayed.texture, WIDTH_420, 42);
                useRealTime.boolValue = false;
                DrawEffect();
                break;

            case PoolyDespawner.DespawnAfter.Collision:
                DrawHeader(EZResources.editorHeaderPoolyDespawnerCollider.texture, WIDTH_420, 42);
                useRealTime.boolValue = false;
                DrawCollision();
                break;

            case PoolyDespawner.DespawnAfter.Trigger:
                DrawHeader(EZResources.editorHeaderPoolyDespawnerTrigger.texture, WIDTH_420, 42);
                useRealTime.boolValue = false;
                DrawTrigger();
                break;

            case PoolyDespawner.DespawnAfter.Collision2D:
                DrawHeader(EZResources.editorHeaderPoolyDespawnerCollider2D.texture, WIDTH_420, 42);
                useRealTime.boolValue = false;
                DrawCollision2D();
                break;

            case PoolyDespawner.DespawnAfter.Trigger2D:
                DrawHeader(EZResources.editorHeaderPoolyDespawnerTrigger2D.texture, WIDTH_420, 42);
                useRealTime.boolValue = false;
                DrawTrigger2D();
                break;
            }
            QUI.Space(SPACE_4);
            QUI.SetGUIBackgroundColor(accentColorPurple);
            QUI.PropertyField(OnDespawn, new GUIContent("OnDespawn"), WIDTH_420);
            QUI.ResetColors();
            QUI.Space(SPACE_4);
            serializedObject.ApplyModifiedProperties();
            QUI.Space(SPACE_4);
        }
Пример #15
0
 void DrawCanvasName()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Canvas Name", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), WIDTH_105);
         if (EditorApplication.isPlayingOrWillChangePlaymode)
         {
             QUI.Label(canvasName.stringValue, DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormalItalic));
         }
         else
         {
             if (customCanvasName.boolValue)
             {
                 QUI.PropertyField(canvasName, 240);
             }
             else
             {
                 QUI.BeginChangeCheck();
                 {
                     if (DUI.CanvasNamesDatabase == null || !DUI.CanvasNamesDatabase.Contains(canvasName.stringValue))
                     {
                         RefreshCanvasNames(true);
                     }
                     canvasNameIndex = EditorGUILayout.Popup(canvasNameIndex, DUI.CanvasNamesDatabase.ToArray(), GUILayout.Width(240));
                 }
                 if (QUI.EndChangeCheck())
                 {
                     canvasName.stringValue = DUI.CanvasNamesDatabase.data[canvasNameIndex];
                 }
             }
             QUI.Space(SPACE_4);
             QUI.BeginChangeCheck();
             {
                 QUI.PropertyField(customCanvasName, 12);
             }
             if (QUI.EndChangeCheck())
             {
                 if (!customCanvasName.boolValue)
                 {
                     ValidateUICanvasCanvasName();
                 }
             }
             QUI.Label("custom", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 50);
         }
     }
     QUI.EndHorizontal();
     QUI.Space(SPACE_4);
 }
Пример #16
0
 void DrawTargetUIElement()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Target UIElement", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 126);
         QUI.BeginChangeCheck();
         {
             QUI.PropertyField(targetUIElement, 290);
         }
         if (QUI.EndChangeCheck())
         {
             serializedObject.ApplyModifiedProperties();
             RenameGameObject();
         }
     }
     QUI.EndHorizontal();
     QUI.Space(-SPACE_2);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Space(130);
         QUI.Label("Element Category", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 100);
         if (uiEffect.targetUIElement != null)
         {
             QUI.Label(uiEffect.targetUIElement.elementCategory, DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmallItalic), 190);
         }
         else
         {
             QUI.Label(MISSING_UIELEMENT, DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmallItalic), 190);
         }
     }
     QUI.EndHorizontal();
     QUI.Space(-SPACE_4);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Space(130);
         QUI.Label("Element Name", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 100);
         if (uiEffect.targetUIElement != null)
         {
             QUI.Label(uiEffect.targetUIElement.elementName, DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmallItalic), 190);
         }
         else
         {
             QUI.Label(MISSING_UIELEMENT, DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmallItalic), 190);
         }
     }
     QUI.EndHorizontal();
 }
Пример #17
0
        private void DrawSettings()
        {
            QUI.BeginHorizontal(WIDTH_420);
            {
                QUI.Label("Master Volume", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 90);
                EditorGUILayout.Slider(masterVolume, 0, 1, GUIContent.none, GUILayout.Width(160));
                QUI.Space(SPACE_4);
                QUI.Label("Sound Channels", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 100);
                QUI.PropertyField(numberOfChannels, 52);
            }
            QUI.EndHorizontal();

            if (numberOfChannels.intValue < 1)
            {
                numberOfChannels.intValue = 1;
            }
        }
        void DrawButtonNameOptions()
        {
            if (!triggerOnButtonClick.boolValue && !triggerOnButtonDoubleClick.boolValue && !triggerOnButtonLongClick.boolValue)
            {
                return;
            }
            gameEvent.stringValue = "";

            DrawTopButtons();

            SaveColors();
            QUI.SetGUIBackgroundColor(DUIColors.BlueLight.Color);
            QUI.BeginHorizontal(WIDTH_420);
            {
                QUI.Label("Listen for", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 58);
                if (triggerOnButtonClick.boolValue)
                {
                    QUI.PropertyField(triggerOnButtonClick, 12);
                    QUI.Label("button click", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 68);
                }
                else if (triggerOnButtonDoubleClick.boolValue)
                {
                    QUI.PropertyField(triggerOnButtonDoubleClick, 12);
                    QUI.Label("double click", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 70);
                }
                else if (triggerOnButtonLongClick.boolValue)
                {
                    QUI.PropertyField(triggerOnButtonLongClick, 12);
                    QUI.Label("long click", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 64);
                }
                QUI.Space(SPACE_8);
                QUI.PropertyField(dispatchAll, 12);
                QUI.Label("dispatch all", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 142);
            }
            QUI.EndHorizontal();

            if (dispatchAll.boolValue)
            {
                gameEvent.stringValue = ""; return;
            }
            DrawButtonCategory();
            DrawButtonName();
            RestoreColors();
        }
Пример #19
0
        void DrawSortingOrder()
        {
            QUI.BeginHorizontal(WIDTH_420);
            {
                QUI.Label("Order in Layer", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 126);
                if (!useCustomOrderInLayer.boolValue)
                {
                    targetOrderInLayer = TargetCanvas.overrideSorting
                                         ? TargetCanvas.sortingOrder
                                         : TargetCanvas.rootCanvas.sortingOrder;

                    targetOrderInLayer = uiEffect.effectPosition == UIEffect.EffectPosition.InFrontOfTarget
                                         ? targetOrderInLayer + uiEffect.sortingOrderStep
                                         : targetOrderInLayer - uiEffect.sortingOrderStep;

                    QUI.Label(targetOrderInLayer.ToString(), DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormalItalic), 140);
                    QUI.Toggle(useCustomOrderInLayer);
                    QUI.Label("use a custom order in layer", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 200);
                    customOrderInLayer.intValue = targetOrderInLayer;
                }
                else
                {
                    QUI.PropertyField(customOrderInLayer, 140);
                    QUI.Toggle(useCustomOrderInLayer);
                    QUI.Label("use a custom order in layer", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 200);
                }
            }
            QUI.EndHorizontal();
            if (!useCustomOrderInLayer.boolValue)
            {
                QUI.BeginHorizontal(WIDTH_420);
                {
                    QUI.Space(130);
                    QUI.Label("Set the effect", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 68);
                    QUI.PropertyField(effectPosition, 110);
                    QUI.Label("by", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 16);
                    QUI.PropertyField(sortingOrderStep, 40);
                    QUI.Label("step" + (sortingOrderStep.intValue == 1 ? "" : "s"), DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 40);
                }
                QUI.EndHorizontal();
            }
            QUI.Space(SPACE_2);
        }
Пример #20
0
 void DrawIcon()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Notification Icon", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 130);
         QUI.BeginChangeCheck();
         {
             QUI.PropertyField(icon, 281);
         }
         if (QUI.EndChangeCheck())
         {
             serializedObject.ApplyModifiedProperties();
             if (uiNotification.icon != null)
             {
                 uiNotification.icon.name = "Notification Icon";
             }
         }
     }
     QUI.EndHorizontal();
 }
Пример #21
0
 void DrawSettings()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("start delay on show", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 126);
         QUI.PropertyField(startDelay, 290);
     }
     QUI.EndHorizontal();
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Toggle(playOnAwake);
         QUI.Label("play on awake", 130);
     }
     QUI.EndHorizontal();
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Toggle(stopInstantly);
         QUI.Label("stop instantly on hide", 130);
     }
     QUI.EndHorizontal();
 }
 void DrawEvents()
 {
     if (!triggerOnGameEvent.boolValue && !triggerOnButtonClick.boolValue && !triggerOnButtonDoubleClick.boolValue && !triggerOnButtonLongClick.boolValue)
     {
         return;
     }
     if (triggerOnGameEvent.boolValue && (!dispatchAll.boolValue && string.IsNullOrEmpty(gameEvent.stringValue)))
     {
         return;
     }
     if ((triggerOnButtonClick.boolValue || triggerOnButtonDoubleClick.boolValue || triggerOnButtonLongClick.boolValue) && (!dispatchAll.boolValue && string.IsNullOrEmpty(buttonName.stringValue)))
     {
         return;
     }
     SaveColors();
     QUI.SetGUIBackgroundColor(DUIColors.BlueLight.Color);
     QUI.PropertyField(onTriggerEvent, new GUIContent("On Trigger Event"), WIDTH_420);
     RestoreColors();
     QUI.ResetColors();
     if (QUI.Button(DUIStyles.GetStyle(showGameEvents.target ? DUIStyles.ButtonStyle.GameEvents : DUIStyles.ButtonStyle.GameEventsCollapsed), WIDTH_420, 18))
     {
         showGameEvents.target = !showGameEvents.target;
     }
     if (QUI.BeginFadeGroup(showGameEvents.faded))
     {
         SaveColors();
         QUI.SetGUIBackgroundColor(DUIColors.BlueLight.Color);
         QUI.BeginVertical(WIDTH_420);
         {
             QUI.Space(SPACE_2);
             QUI.DrawList(gameEvents, WIDTH_420, "Not sending any Game Event on trigger... Click [+] to start...");
             QUI.Space(SPACE_2);
         }
         QUI.EndVertical();
         RestoreColors();
     }
     QUI.EndFadeGroup();
 }
        void DrawEvents(float width)
        {
            if (!triggerOnGameEvent.boolValue && !triggerOnButtonClick.boolValue && !triggerOnButtonDoubleClick.boolValue && !triggerOnButtonLongClick.boolValue)
            {
                return;
            }
            if (triggerOnGameEvent.boolValue && (!dispatchAll.boolValue && string.IsNullOrEmpty(gameEvent.stringValue)))
            {
                return;
            }
            if ((triggerOnButtonClick.boolValue || triggerOnButtonDoubleClick.boolValue || triggerOnButtonLongClick.boolValue) && (!dispatchAll.boolValue && string.IsNullOrEmpty(buttonName.stringValue)))
            {
                return;
            }

            QUI.SetGUIBackgroundColor(AccentColorBlue);
            QUI.PropertyField(onTriggerEvent, new GUIContent("On Trigger Event"), width);
            QUI.ResetColors();

            QUI.Space(SPACE_4);

            QUI.DrawCollapsableList("Game Events", showGameEventsAnimBool, gameEvents.arraySize > 0 ? QColors.Color.Blue : QColors.Color.Gray, gameEvents, width, 18, "Not sending any Game Events on trigger... Click [+] to start...");
        }
Пример #24
0
 void DrawOverlay()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Background Overlay", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 130);
         QUI.BeginChangeCheck();
         {
             QUI.PropertyField(overlay, 281);
         }
         if (QUI.EndChangeCheck())
         {
             serializedObject.ApplyModifiedProperties();
             if (uiNotification.overlay != null)
             {
                 uiNotification.overlay.transform.SetParent(uiNotification.transform);
                 uiNotification.overlay.linkedToNotification = true;
                 uiNotification.overlay.autoRegister         = false;
                 uiNotification.overlay.name = DUI.DUISettings.UIElement_Inspector_RenameGameObjectPrefix + "Background Overlay" + DUI.DUISettings.UIElement_Inspector_RenameGameObjectSuffix;
             }
         }
     }
     QUI.EndHorizontal();
 }
Пример #25
0
 void DrawTargetFSM()
 {
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Target FSM", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 68);
         GUI.enabled = overrideTargetFSM.boolValue;
         QUI.PropertyField(targetFSM, 276);
         GUI.enabled = true;
         if (targetFSM == null)
         {
             overrideTargetFSM.boolValue = true;
         }
         QUI.Toggle(overrideTargetFSM);
         QUI.Label("override", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelNormal), 54);
     }
     QUI.EndHorizontal();
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Space(68);
         QUI.Label("FSM Name:", DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmall), 60);
         QUI.Label(playmakerEventDispatcher.targetFSM == null ? "---" : playmakerEventDispatcher.targetFSM.FsmName, DUIStyles.GetStyle(DUIStyles.TextStyle.LabelSmallItalic));
     }
     QUI.EndHorizontal();
 }
        void DrawTargetCanvas(float width)
        {
            QUI.BeginHorizontal(width);
            {
                tempFloat = width - 72; //background width
                QUI.Box(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, QColors.Color.Gray), tempFloat, 20);
                QUI.Space(-tempFloat);
                QUI.Space(SPACE_4);

                QLabel.text  = "Canvas Name";
                QLabel.style = Style.Text.Small;
                QUI.BeginVertical(QLabel.x, QUI.SingleLineHeight);
                {
                    QUI.Space(1);
                    QUI.Label(QLabel);
                }
                QUI.EndVertical();

                if (EditorApplication.isPlayingOrWillChangePlaymode)
                {
                    GUI.enabled = false;
                }

                tempFloat = width - QLabel.x - 92; //field width

                if (customTargetCanvasName.boolValue)
                {
                    QUI.PropertyField(targetCanvasName, tempFloat);

                    if (Event.current.isKey &&
                        (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.Escape) &&
                        Event.current.type == EventType.KeyUp)   //if the Enter or Escape key have been pressed
                    {
                        customTargetCanvasName.boolValue = false;
                    }
                }
                else
                {
                    ValidateCanvasName();
                    QUI.BeginChangeCheck();
                    canvasNameIndex = EditorGUILayout.Popup(canvasNameIndex, DatabaseUICanvases.ToArray(), GUILayout.Width(tempFloat));
                    if (QUI.EndChangeCheck())
                    {
                        Undo.RecordObject(target, "UpdateCanvasName");
                        targetCanvasName.stringValue = DUIData.Instance.DatabaseUICanvases[canvasNameIndex];
                    }
                }
                QUI.Space(SPACE_4);
                QLabel.text  = "custom";
                QLabel.style = Style.Text.Normal;
                QUI.BeginChangeCheck();
                QUI.BeginVertical(QLabel.x + 28, 18);
                {
                    QUI.Space(1);
                    QUI.QToggle("custom", customTargetCanvasName);
                }
                QUI.EndVertical();
                if (QUI.EndChangeCheck())
                {
                    if (!customTargetCanvasName.boolValue)
                    {
                        ValidateCanvasName();
                    }
                }

                GUI.enabled = true;
            }
            QUI.EndHorizontal();

            infoMessage["EmptyTargetCanvasName"].show.target = string.IsNullOrEmpty(targetCanvasName.stringValue);
            DrawInfoMessage("EmptyTargetCanvasName", width);
        }
Пример #27
0
 void DrawSound()
 {
     QUI.SetGUIBackgroundColor(accentColorPurple);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Despawn After", Style.Text.Normal, 86);
         QUI.BeginChangeCheck();
         QUI.PropertyField(despawnAfter, 100);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.despawnAfter = (PoolyDespawner.DespawnAfter)despawnAfter.enumValueIndex;
                 }
             }
         }
         QUI.FlexibleSpace();
         QUI.BeginChangeCheck();
         QUI.Toggle(playOnSpawn);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.playOnSpawn = playOnSpawn.boolValue;
                 }
             }
         }
         QUI.Label("Play On Spawn", Style.Text.Normal, 84);
     }
     QUI.EndHorizontal();
     if (poolyDespawner.aSource == null)
     {
         QUI.Label("AudioSource: Not Found", Style.Text.Normal, WIDTH_420);
         infoMessage["poolyDespawner.aSource"].show.target      = true;
         infoMessage["poolyDespawner.aSource.clip"].show.target = false;
     }
     else if (poolyDespawner.aSource.clip == null)
     {
         QUI.Label("AudioSource: " + poolyDespawner.aSource.gameObject.name, Style.Text.Normal, WIDTH_420);
         QUI.Label("AudioClip: Not Found", Style.Text.Normal, WIDTH_420);
         infoMessage["poolyDespawner.aSource"].show.target      = false;
         infoMessage["poolyDespawner.aSource.clip"].show.target = true;
     }
     else
     {
         QUI.Label("AudioSource: " + poolyDespawner.aSource.gameObject.name, Style.Text.Normal, WIDTH_420);
         QUI.Label("AudioClip: " + poolyDespawner.aSource.clip.name, Style.Text.Normal, WIDTH_420);
         QUI.Label("Duration: " + poolyDespawner.aSource.clip.length + " seconds", Style.Text.Normal, WIDTH_420);
         infoMessage["poolyDespawner.aSource"].show.target      = false;
         infoMessage["poolyDespawner.aSource.clip"].show.target = false;
     }
     QUI.ResetColors();
     DrawInfoMessage("poolyDespawner.aSource", WIDTH_420);
     DrawInfoMessage("poolyDespawner.aSource.clip", WIDTH_420);
 }
Пример #28
0
 void DrawTrigger2D()
 {
     QUI.SetGUIBackgroundColor(accentColorPurple);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Despawn After", Style.Text.Normal, 86);
         QUI.BeginChangeCheck();
         QUI.PropertyField(despawnAfter, 100);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.despawnAfter = (PoolyDespawner.DespawnAfter)despawnAfter.enumValueIndex;
                 }
             }
         }
         QUI.FlexibleSpace();
         if (!orDespawnAfterTime.boolValue)
         {
             QUI.BeginChangeCheck();
             QUI.Toggle(orDespawnAfterTime);
             if (QUI.EndChangeCheck())
             {
                 if (serializedObject.isEditingMultipleObjects)
                 {
                     Undo.RecordObjects(targets, "Multiple Edit");
                     for (int i = 0; i < targets.Length; i++)
                     {
                         PoolyDespawner despawner = (PoolyDespawner)targets[i];
                         despawner.orDespawnAfterTime = orDespawnAfterTime.boolValue;
                     }
                 }
             }
             QUI.Label("Or Despawn After Time", Style.Text.Normal, 126);
         }
         else
         {
             QUI.BeginChangeCheck();
             QUI.Toggle(orDespawnAfterTime);
             if (QUI.EndChangeCheck())
             {
                 if (serializedObject.isEditingMultipleObjects)
                 {
                     Undo.RecordObjects(targets, "Multiple Edit");
                     for (int i = 0; i < targets.Length; i++)
                     {
                         PoolyDespawner despawner = (PoolyDespawner)targets[i];
                         despawner.orDespawnAfterTime = orDespawnAfterTime.boolValue;
                     }
                 }
             }
             QUI.Label("Or Despawn After", Style.Text.Normal, 106);
             QUI.BeginChangeCheck();
             QUI.PropertyField(duration, 40);
             if (duration.floatValue <= 0)
             {
                 duration.floatValue = 0;
             }
             if (QUI.EndChangeCheck())
             {
                 if (serializedObject.isEditingMultipleObjects)
                 {
                     Undo.RecordObjects(targets, "Multiple Edit");
                     for (int i = 0; i < targets.Length; i++)
                     {
                         PoolyDespawner despawner = (PoolyDespawner)targets[i];
                         despawner.duration = duration.floatValue;
                     }
                 }
             }
             QUI.Label("seconds", Style.Text.Normal, 50);
         }
     }
     QUI.EndHorizontal();
     QUI.ResetColors();
     infoMessage["duration.floatValue"].show.target = duration.floatValue <= 0 && orDespawnAfterTime.boolValue;
     DrawInfoMessage("duration.floatValue", WIDTH_420);
     QUI.SetGUIBackgroundColor(accentColorPurple);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Despawn OnTrigger2D", Style.Text.Normal, 130);
         QUI.Space(SPACE_8);
         QUI.BeginChangeCheck();
         QUI.Toggle(despawnOnTriggerEnter2D);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.despawnOnTriggerEnter2D = despawnOnTriggerEnter2D.boolValue;
                 }
             }
         }
         QUI.Label("Enter2D", Style.Text.Normal, 50);
         QUI.Space(SPACE_8);
         QUI.BeginChangeCheck();
         QUI.Toggle(despawnOnTriggerStay2D);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.despawnOnTriggerStay2D = despawnOnTriggerStay2D.boolValue;
                 }
             }
         }
         QUI.Label("Stay2D", Style.Text.Normal, 42);
         QUI.Space(SPACE_8);
         QUI.BeginChangeCheck();
         QUI.Toggle(despawnOnTriggerExit2D);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.despawnOnTriggerExit2D = despawnOnTriggerExit2D.boolValue;
                 }
             }
         }
         QUI.Label("Exit2D", Style.Text.Normal, 40);
         QUI.FlexibleSpace();
     }
     QUI.EndHorizontal();
     QUI.Space(SPACE_4);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.PropertyField(onlyWithTag, 12);
         QUI.Label("Trigger Only By Tag", Style.Text.Normal, 114);
         QUI.BeginChangeCheck();
         targetTag.stringValue = EditorGUILayout.TagField(targetTag.stringValue);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.targetTag = targetTag.stringValue;
                 }
             }
         }
         QUI.Space(SPACE_4);
     }
     QUI.EndHorizontal();
     QUI.ResetColors();
 }
        void DrawButtonName(float width)
        {
            QUI.BeginHorizontal(width);
            {
                if (EditorApplication.isPlayingOrWillChangePlaymode)
                {
                    QLabel.text  = buttonName.stringValue;
                    QLabel.style = Style.Text.Help;
                    QUI.Label(QLabel);
                }
                else
                {
                    if (buttonCategory.stringValue.Equals(DUI.CUSTOM_NAME))
                    {
                        QUI.PropertyField(buttonName, width - 5);
                    }
                    else
                    {
                        if (!DatabaseUIButtons.ContainsCategoryName(buttonCategory.stringValue)) //the category does not exist -> reset category and name
                        {
                            QUI.DisplayDialog("Info",
                                              "Button category has been reset to the default '" + DUI.UNCATEGORIZED_CATEGORY_NAME + "' value." +
                                              "\n\n" +
                                              "Button name has been reset to the default '" + DUI.DEFAULT_BUTTON_NAME + "' value.",
                                              "Ok");                                                                                          //inform the dev that becuase he did not add the name to the database, it has been reset to its default value
                            buttonCategory.stringValue = DUI.UNCATEGORIZED_CATEGORY_NAME;                                                     //reset the category
                            buttonCategoryIndex        = DatabaseUIButtons.CategoryNameIndex(buttonCategory.stringValue);                     //set the index
                            buttonName.stringValue     = DUI.DEFAULT_BUTTON_NAME;                                                             //reset the name
                            buttonNameIndex            = DatabaseUIButtons.ItemNameIndex(buttonCategory.stringValue, buttonName.stringValue); //set the index
                        }
                        else if (!DatabaseUIButtons.Contains(buttonCategory.stringValue, buttonName.stringValue))                             //category does not contain the set name -> ask de dev is it should be added
                        {
                            if (QUI.DisplayDialog("Action Required",
                                                  "The name '" + buttonName.stringValue + "' was not found in the '" + buttonCategory.stringValue + "' category." +
                                                  "\n\n" +
                                                  "Do you want to add it to the database?",
                                                  "Yes",
                                                  "No"))                                                                                       //ask the dev if he wants to add this name to the database
                            {
                                DatabaseUIButtons.GetCategory(buttonCategory.stringValue).AddItemName(buttonName.stringValue, true);           //add the item name to the database and save
                                buttonNameIndex = DatabaseUIButtons.ItemNameIndex(buttonCategory.stringValue, buttonName.stringValue);         //set the index
                            }
                            else if (!DatabaseUIButtons.GetCategory(buttonCategory.stringValue).IsEmpty())                                     //select the first item in the category because it's not empty
                            {
                                buttonNameIndex        = 0;                                                                                    //set the index
                                buttonName.stringValue = DatabaseUIButtons.GetCategory(buttonCategory.stringValue).itemNames[buttonNameIndex]; //get the name
                            }
                            else //reset category and name
                            {
                                QUI.DisplayDialog("Info",
                                                  "Button category has been reset to the default '" + DUI.UNCATEGORIZED_CATEGORY_NAME + "' value." +
                                                  "\n\n" +
                                                  "Button name has been reset to the default '" + DUI.DEFAULT_BUTTON_NAME + "' value.",
                                                  "Ok");                                                                                          //inform the dev that becuase he did not add the name to the database, it has been reset to its default value
                                buttonCategory.stringValue = DUI.UNCATEGORIZED_CATEGORY_NAME;                                                     //reset the category
                                buttonCategoryIndex        = DatabaseUIButtons.CategoryNameIndex(buttonCategory.stringValue);                     //set the index
                                buttonName.stringValue     = DUI.DEFAULT_BUTTON_NAME;                                                             //reset the name
                                buttonNameIndex            = DatabaseUIButtons.ItemNameIndex(buttonCategory.stringValue, buttonName.stringValue); //set the index
                            }
                        }
                        else //category contains the set name -> get its index
                        {
                            buttonNameIndex = DatabaseUIButtons.ItemNameIndex(buttonCategory.stringValue, buttonName.stringValue); //set the index
                        }
                        QUI.BeginChangeCheck();
                        buttonNameIndex = EditorGUILayout.Popup(buttonNameIndex, DatabaseUIButtons.GetCategory(buttonCategory.stringValue).itemNames.ToArray(), GUILayout.Width(width - 5));
                        if (QUI.EndChangeCheck())
                        {
                            buttonName.stringValue = DatabaseUIButtons.GetCategory(buttonCategory.stringValue).itemNames[buttonNameIndex];
                        }
                    }
                }

                QUI.FlexibleSpace();
            }
            QUI.EndHorizontal();
            QUI.Space(SPACE_4);
        }
Пример #30
0
 void DrawEffect()
 {
     QUI.SetGUIBackgroundColor(accentColorPurple);
     QUI.BeginHorizontal(WIDTH_420);
     {
         QUI.Label("Despawn After", Style.Text.Normal, 86);
         QUI.BeginChangeCheck();
         QUI.PropertyField(despawnAfter, 100);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.despawnAfter = (PoolyDespawner.DespawnAfter)despawnAfter.enumValueIndex;
                 }
             }
         }
         QUI.FlexibleSpace();
         QUI.BeginChangeCheck();
         QUI.Toggle(playOnSpawn);
         if (QUI.EndChangeCheck())
         {
             if (serializedObject.isEditingMultipleObjects)
             {
                 Undo.RecordObjects(targets, "Multiple Edit");
                 for (int i = 0; i < targets.Length; i++)
                 {
                     PoolyDespawner despawner = (PoolyDespawner)targets[i];
                     despawner.playOnSpawn = playOnSpawn.boolValue;
                 }
             }
         }
         QUI.Label("Play On Spawn", Style.Text.Normal, 84);
     }
     QUI.EndHorizontal();
     if (poolyDespawner.pSystem == null)
     {
         QUI.Label("ParticleSystem: Not Found", Style.Text.Normal, WIDTH_420);
         infoMessage["poolyDespawner.pSystem"].show.target = true;
     }
     else
     {
         QUI.Label("ParticleSystem: " + poolyDespawner.pSystem.gameObject.name, Style.Text.Normal, WIDTH_420);
         QUI.BeginHorizontal(WIDTH_420);
         {
             QUI.BeginChangeCheck();
             QUI.PropertyField(useParticleSystemDuration, 12);
             if (QUI.EndChangeCheck())
             {
                 if (serializedObject.isEditingMultipleObjects)
                 {
                     Undo.RecordObjects(targets, "Multiple Edit");
                     for (int i = 0; i < targets.Length; i++)
                     {
                         PoolyDespawner despawner = (PoolyDespawner)targets[i];
                         despawner.useParticleSystemDuration = useParticleSystemDuration.boolValue;
                     }
                 }
             }
             QUI.Label("Duration: " + poolyDespawner.pSystem.main.duration + " seconds", Style.Text.Normal, WIDTH_420 - 12);
         }
         QUI.EndHorizontal();
         QUI.BeginHorizontal(WIDTH_420);
         {
             QUI.BeginChangeCheck();
             QUI.PropertyField(useParticleSystemStartDelay, 12);
             if (QUI.EndChangeCheck())
             {
                 if (serializedObject.isEditingMultipleObjects)
                 {
                     Undo.RecordObjects(targets, "Multiple Edit");
                     for (int i = 0; i < targets.Length; i++)
                     {
                         PoolyDespawner despawner = (PoolyDespawner)targets[i];
                         despawner.useParticleSystemStartDelay = useParticleSystemStartDelay.boolValue;
                     }
                 }
             }
             QUI.Label("Start Delay: " + poolyDespawner.pSystem.main.startDelay.constant + " seconds", Style.Text.Normal, WIDTH_420);
         }
         QUI.EndHorizontal();
         QUI.BeginHorizontal(WIDTH_420);
         {
             QUI.BeginChangeCheck();
             QUI.PropertyField(useParticleSystemStartLifetime, 12);
             if (QUI.EndChangeCheck())
             {
                 if (serializedObject.isEditingMultipleObjects)
                 {
                     Undo.RecordObjects(targets, "Multiple Edit");
                     for (int i = 0; i < targets.Length; i++)
                     {
                         PoolyDespawner despawner = (PoolyDespawner)targets[i];
                         despawner.useParticleSystemStartLifetime = useParticleSystemStartLifetime.boolValue;
                     }
                 }
             }
             QUI.Label("Start Lifetime: " + poolyDespawner.pSystem.main.startLifetime.constant + " seconds", Style.Text.Normal, WIDTH_420);
         }
         QUI.EndHorizontal();
         QUI.BeginHorizontal(WIDTH_420);
         {
             QUI.Label("Extra Time", Style.Text.Normal, 65);
             QUI.BeginChangeCheck();
             QUI.PropertyField(extraTime, 40);
             if (QUI.EndChangeCheck())
             {
                 if (serializedObject.isEditingMultipleObjects)
                 {
                     Undo.RecordObjects(targets, "Multiple Edit");
                     for (int i = 0; i < targets.Length; i++)
                     {
                         PoolyDespawner despawner = (PoolyDespawner)targets[i];
                         despawner.extraTime = extraTime.floatValue;
                     }
                 }
             }
             QUI.Label("seconds", Style.Text.Normal, 50);
         }
         QUI.EndHorizontal();
         QUI.Space(SPACE_2);
         QUI.Button(QStyles.GetBackgroundStyle(Style.BackgroundType.Low, QColors.Color.Purple), WIDTH_420, 20);
         QUI.Space(-20);
         QUI.BeginHorizontal(WIDTH_420);
         {
             QUI.Space(2);
             QUI.Label("Total Duration until despawn: " + poolyDespawner.pSystemTotalDuration + " seconds", Style.Text.Normal, WIDTH_420);
         }
         QUI.EndHorizontal();
         infoMessage["poolyDespawner.pSystem"].show.target = false;
     }
     QUI.ResetColors();
     DrawInfoMessage("poolyDespawner.pSystem", WIDTH_420);
 }