public void OnEnable() { WorldIcon = (Texture)Resources.Load("PW_LogoWide"); UpdateImg = (Texture)Resources.Load("PW_BtnUpdateTerrain"); UpdateColor = (Texture)Resources.Load("PW_BtnUpdateColor"); PWT = (QT_PolyWorldTerrain)target; PWT.SetupTerrainAssociation(); //initialize all the variables }
public void OnEnable() { PWT = (QT_PolyWorldTerrain)target; PWT.SetupTerrainAssociation(); //initialize all the variables }