public void OnEnable()
 {
     WorldIcon   = (Texture)Resources.Load("PW_LogoWide");
     UpdateImg   = (Texture)Resources.Load("PW_BtnUpdateTerrain");
     UpdateColor = (Texture)Resources.Load("PW_BtnUpdateColor");
     PWT         = (QT_PolyWorldTerrain)target;
     PWT.SetupTerrainAssociation(); //initialize all the variables
 }
Ejemplo n.º 2
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 public void OnEnable()
 {
     PWT = (QT_PolyWorldTerrain)target;
     PWT.SetupTerrainAssociation(); //initialize all the variables
 }