public static void BuildABAndroid() { string outputPath = QPath.ABBuildOutPutDir(RuntimePlatform.Android); QIO.CreateDirIfNotExists(outputPath); QABBuilder.BuildAssetBundles(BuildTarget.Android); AssetDatabase.Refresh(); }
public static void BuildABOSX() { string outputPath = QPath.ABBuildOutPutDir(RuntimePlatform.OSXEditor); QIO.CreateDirIfNotExists(outputPath); QABBuilder.BuildAssetBundles(BuildTarget.StandaloneOSXIntel64, null); AssetDatabase.Refresh(); }
public static void BuildABWindows() { string outputPath = QPath.ABBuildOutPutDir(RuntimePlatform.WindowsEditor); QIO.CreateDirIfNotExists(outputPath); QABBuilder.BuildAssetBundles(BuildTarget.StandaloneWindows64); AssetDatabase.Refresh(); }
public static void BuildABiOS() { string outputPath = QPath.ABBuildOutPutDir(RuntimePlatform.IPhonePlayer); QIO.CreateDirIfNotExists(outputPath); QABBuilder.BuildAssetBundles(BuildTarget.iOS, null); AssetDatabase.Refresh(); }