private static void LoadPvpCombatStyle(XElement elem, ref PvpCombatStyle value) { switch (elem.Value.ToLower()) { case "combatonly": value = PvpCombatStyle.CombatOnly; break; case "healingovercombat": value = PvpCombatStyle.HealingOverCombat; break; case "healingonly": value = PvpCombatStyle.HealingOnly; break; default: Shaman.Slog( "config: setting '{0}' invalid - expected pvp combat style but read '{1}' - defaulting to '{2}'", elem.Name, elem.Value, value ); break; } }
private static void LoadPvpCombatStyle(XElement elem, ref PvpCombatStyle value) { switch (elem.Value.ToLower()) { case "combatonly": value = PvpCombatStyle.CombatOnly; break; case "healingovercombat": value = PvpCombatStyle.HealingOverCombat; break; case "healingonly": value = PvpCombatStyle.HealingOnly; break; default: Shaman.Slog( "config: setting '{0}' invalid - expected pvp combat style but read '{1}' - defaulting to '{2}'", elem.Name, elem.Value, value ); break; } }