Beispiel #1
0
        private static void LoadPvpCombatStyle(XElement elem, ref PvpCombatStyle value)
        {
            switch (elem.Value.ToLower())
            {
            case "combatonly":
                value = PvpCombatStyle.CombatOnly;
                break;

            case "healingovercombat":
                value = PvpCombatStyle.HealingOverCombat;
                break;

            case "healingonly":
                value = PvpCombatStyle.HealingOnly;
                break;

            default:
                Shaman.Slog(
                    "config:  setting '{0}' invalid - expected pvp combat style but read '{1}' - defaulting to '{2}'",
                    elem.Name,
                    elem.Value,
                    value
                    );
                break;
            }
        }
Beispiel #2
0
 private static void LoadPvpCombatStyle(XElement elem, ref PvpCombatStyle value)
 {
     switch (elem.Value.ToLower())
     {
         case "combatonly":
             value = PvpCombatStyle.CombatOnly;
             break;
         case "healingovercombat":
             value = PvpCombatStyle.HealingOverCombat;
             break;
         case "healingonly":
             value = PvpCombatStyle.HealingOnly;
             break;
         default:
             Shaman.Slog(
                 "config:  setting '{0}' invalid - expected pvp combat style but read '{1}' - defaulting to '{2}'",
                 elem.Name,
                 elem.Value,
                 value
                 );
             break;
     }
 }