/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { SpriteBatch = new SpriteBatch(GraphicsDevice); // Create a new World instance _myWorld = new Pulsar.Components.World(); }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { _myWorld = null; }