Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            SpriteBatch = new SpriteBatch(GraphicsDevice);

            // Create a new World instance
            _myWorld = new Pulsar.Components.World();
        }
Example #2
0
 /// <summary>
 /// UnloadContent will be called once per game and is the place to unload
 /// all content.
 /// </summary>
 protected override void UnloadContent()
 {
     _myWorld = null;
 }