// Use this for initialization
    void Start()
    {
        //Get pVar class
        pVars = GetComponent<PublicVars>();

        //Initialize justpressed
        justPressedT = false;
        justPressedP = false;
    }
    // Use this for initialization
    void Start()
    {
        //Get pVar class
        pVars = GetComponent<PublicVars>();

        //Silent the sources
        pVars.loopSource.volume = 0;
        pVars.fullSource.volume = 0;

        //Set audiocource for all controllers
        BeatListener.SetAudioSource(pVars.fullSource);

        //Mouse setting
        Cursor.visible = false;
        //Screen.lockCursor = true;
    }