// Use this for initialization void Start() { //Get pVar class pVars = GetComponent<PublicVars>(); //Initialize justpressed justPressedT = false; justPressedP = false; }
// Use this for initialization void Start() { //Get pVar class pVars = GetComponent<PublicVars>(); //Silent the sources pVars.loopSource.volume = 0; pVars.fullSource.volume = 0; //Set audiocource for all controllers BeatListener.SetAudioSource(pVars.fullSource); //Mouse setting Cursor.visible = false; //Screen.lockCursor = true; }