Пример #1
0
 public virtual void FireP(Vector3 LaunchPos, Quaternion forward, GameObject player = null)
 {
     if (Time.time - lastFire >= timeBetweenFire)
     {
         if (Aus)
         {
             if (!Aus.isPlaying)
             {
                 Aus.clip = sound;
                 Aus.PlayOneShot(sound);
             }
         }
         lastFire = Time.time;
         GameObject p = Instantiate(proyectil, LaunchPos, Quaternion.identity);
         p.transform.rotation = forward;
         Proyectil pp = p.GetComponent <Proyectil>();
         pp.owner = tipo;
         if (MuzzelVFX)
         {
             var f = Instantiate(MuzzelVFX, LaunchPos, forward);
             Destroy(f, 0.4f);
         }
         pp.init(player);
         pp.Fire();
     }
 }
Пример #2
0
    IEnumerator Launch(GameObject x, GameObject player)
    {
        yield return(new WaitForSeconds(Random.Range(0.2f, 0.9f)));

        GameObject p = Instantiate(proyectil, x.transform.position, Quaternion.identity);

        p.transform.rotation = x.transform.rotation;
        Proyectil pp = p.GetComponent <Proyectil>();

        pp.owner = tipo;
        pp.init(player);
        pp.Fire();
    }
Пример #3
0
 public override void FireP(Vector3 LaunchPos, Quaternion forward, GameObject player = null)
 {
     if (Time.time - lastFire >= timeBetweenFire)
     {
         lastFire = Time.time;
         GameObject p = Instantiate(proyectil, LaunchPos, Quaternion.identity);
         p.transform.rotation = forward;
         Proyectil pp = p.GetComponent <Proyectil>();
         pp.owner = tipo;
         pp.init(player);
         pp.Fire();
     }
 }