public static void RefreshEditor() { if (VariableMaterial.updates.GetInvocationList().Length > 1) { ProxyEditor.StartAssetEditing(); VariableMaterial.writes(); ProxyEditor.StopAssetEditing(); //ProxyEditor.SaveAssets(); ProxyEditor.RefreshAssets(); File.Refresh(); VariableMaterial.updates(); } VariableMaterial.updates = () => {}; VariableMaterial.writes = () => {}; VariableMaterial.dirty = true; VariableMaterial.delay = false; ProxyEditor.RebuildInspectors(); }
public static void Unflatten(params UnityObject[] targets) { string shaderName = ""; foreach (var target in targets) { var material = (Material)target; FileData shaderFile = VariableMaterial.GetParentShader(target); if (shaderFile.IsNull()) { continue; } shaderName = shaderFile.fullName; material.shader = shaderFile.GetAsset <Shader>(); } VariableMaterial.dirty = true; if (VariableMaterial.debug) { Log.Show("[VariableMaterial] " + shaderName + " -- " + targets.Length + " Unflattened."); } ProxyEditor.RebuildInspectors(); }