Пример #1
0
 //====================================
 // Prefaber
 //====================================
 public void DrawPrefaber()
 {
     GUILayout.BeginHorizontal("box");
     EditorGUILayout.LabelField("Prefab", GUILayout.Width(60));
     if (GUILayout.Button("Revert", GUILayout.Width(100)))
     {
         ProxyEditor.RegisterSceneUndo(this, "Revert Selected Prefabs");
         foreach (GameObject current in Selection.gameObjects)
         {
             ProxyEditor.ReconnectToLastPrefab(current);
         }
     }
     if (GUILayout.Button("Apply", GUILayout.Width(100)))
     {
         ProxyEditor.RegisterSceneUndo(this, "Apply Selected Prefabs");
         foreach (GameObject current in Selection.gameObjects)
         {
             GameObject root = ProxyEditor.GetPrefabRoot(current);
             ProxyEditor.ApplyPrefab(root, ProxyEditor.GetPrefab(root));
         }
     }
     if (GUILayout.Button("Detach", GUILayout.Width(100)))
     {
         ProxyEditor.RegisterSceneUndo(this, "Apply Selected Prefabs");
         foreach (GameObject current in Selection.gameObjects)
         {
             ProxyEditor.DisconnectPrefabInstance(current);
         }
     }
     GUILayout.EndHorizontal();
 }
Пример #2
0
 public static void ApplyPrefabTarget(GameObject target)
 {
     Events.Pause("On Hierarchy Changed");
     target.PauseValidate();
     ProxyEditor.ApplyPrefab(target);
     target.ResumeValidate();
     Events.Resume("On Hierarchy Changed");
 }
Пример #3
0
 //====================================
 // Replace
 //====================================
 public void PerformReplace()
 {
     if (this.optionA.type == ReplaceOption.Prefab)
     {
         ProxyEditor.RegisterSceneUndo(this, "Replace Operation");
         Object prefab = ProxyEditor.CreateEmptyPrefab(null, this.optionA.targetPath);
         ProxyEditor.ApplyPrefab(this.optionB.found.First(), prefab);
     }
     if (this.optionA.type == ReplaceOption.GameObject)
     {
         foreach (GameObject current in new List <GameObject>(this.optionA.found))
         {
             GameObject newObject = (GameObject)ProxyEditor.InstantiatePrefab(this.optionB.found.First());
             newObject.transform.parent   = current.transform.parent;
             newObject.transform.position = current.transform.position;
             newObject.transform.rotation = current.transform.rotation;
             if (this.preserveScale)
             {
                 newObject.transform.localScale = current.transform.localScale;
             }
             DestroyImmediate(current);
         }
     }
 }