public void Initialize(SceneContext context) { Console.WriteLine("init"); this.worldManager = context.GetComponent <WorldManager>(); this.camera = context.GetComponent <ProtoCamera>(); Proto.Initialize(context.SceneResourceManager, this.worldManager); ProtowarLibrary.Initialize(context.SceneResourceManager, this.worldManager); }
public override void BuildScene() { this.cam = new ProtoCamera() { Zoom = 4f, EnableTracking = true, EnableRotationTracking = true, MinRotation = -0.05f, MaxRotation = 0.05f, SmoothSpeedMultiplicator = 50f }; this.AddComponent(this.cam); this.AddComponent(new WorldManager()); this.AddComponent(new GameplayComponent()); //TODO: add components InputConfig.Instance.Init(this.Context.InputManager); }
public void Initialize(SceneContext context) { this.camera = context.GetComponent <ProtoCamera>(); }