Пример #1
0
        // Построение идеально сбалансированного дерева
        public static PointTree IdealTree(int size, PointTree p)
        {
            PointTree r;
            int       nl, nr;

            if (size == 0)
            {
                p = null;
                return(p);
            }
            nl = size / 2;
            nr = size - nl - 1;

            r = new PointTree();

            int typeclass = random.Next(1, 4);

            switch (typeclass)
            {
            case 1:
            {
                Place place = new Place();
                place.RandomCreate();
                Console.WriteLine("The element {0} is adding...", place.ToString());
                r = first(place);
            }
            break;

            case 2:
            {
                Region region = new Region();
                region.RandomCreate();
                Console.WriteLine("The element {0} is adding...", region.ToString());
                r = first(region);
            }
            break;

            case 3:
            {
                City city = new City();
                city.RandomCreate();
                Console.WriteLine("The element {0} is adding...", city.ToString());
                r = first(city);
            }
            break;

            case 4:
            {
                Megapolis megapolis = new Megapolis();
                megapolis.RandomCreate();
                Console.WriteLine("The element {0} is adding...", megapolis.ToString());
                r = first(megapolis);
            }
            break;
            }

            r.left  = IdealTree(nl, r.left);
            r.right = IdealTree(nr, r.right);
            return(r);
        }
Пример #2
0
        static void Main(string[] args)
        {
            Random         rand   = new Random();
            List <PlacesV> Cities = new List <PlacesV>();

            for (int i = 0; i < 5; i++)
            {
                Cities.Add(new City(City.RandomCity(rand)));
            }
            List <PlacesV> Megapolises = new List <PlacesV>();

            for (int i = 0; i < 6; i++)
            {
                Megapolises.Add(new Megapolis(Megapolis.RandomMegapolis(rand)));
            }
            List <PlacesV> Adreses = new List <PlacesV>();

            for (int i = 0; i < 7; i++)
            {
                Adreses.Add(new Adres(Adres.RandomAdres(rand)));
            }
            List <List <PlacesV> > Places = new List <List <PlacesV> >()
            {
                Cities, Megapolises, Adreses
            };

            GettingData(Places);
            GettingCounter(Places);
            GettingVariety(Places);
            GettingAgregate(Places);
            GettingMinMax(Places);
            Console.WriteLine();
        }
        public void KeyboardGeneretion(int size)
        {
            count = size;
            map   = new Dictionary <string, Place>();
            for (int i = 0; i < size; i++)
            {
                int placeType = InputClass();
                switch (placeType)
                {
                case 1:
                {
                    Region region = new Region();
                    region.InputCreate();
                    map.Add(region.PlaceName, region);
                }
                break;

                case 2:
                {
                    City city = new City();
                    city.InputCreate();
                    map.Add(city.PlaceName, city);
                }
                break;

                case 3:
                {
                    Megapolis megapolis = new Megapolis();
                    megapolis.InputCreate();
                    map.Add(megapolis.PlaceName, megapolis);
                }
                break;
                }
            }
        }
Пример #4
0
        public void KeyboardGeneretion(int size)
        {
            count = size;
            list  = new ArrayList(size);
            for (int i = 0; i < size; i++)
            {
                int placeType = InputClass();
                switch (placeType)
                {
                case 1:
                {
                    Region region = new Region();
                    region.InputCreate();
                    list[i] = region;
                }
                break;

                case 2:
                {
                    City city = new City();
                    city.InputCreate();
                    list[i] = city;
                }
                break;

                case 3:
                {
                    Megapolis megapolis = new Megapolis();
                    megapolis.InputCreate();
                    list[i] = megapolis;
                }
                break;
                }
            }
        }
Пример #5
0
        public void RandomGeneration(int size)
        {
            count = size;
            list  = new ArrayList(size);

            for (int i = 0; i < size; i++)
            {
                int placeType = random.Next(1, 3);
                switch (placeType)
                {
                case 1:
                {
                    Region region = new Region();
                    region.RandomCreate();
                    list[i] = region;
                }
                break;

                case 2:
                {
                    City city = new City();
                    city.RandomCreate();
                    list[i] = city;
                }
                break;

                case 3:
                {
                    Megapolis megapolis = new Megapolis();
                    megapolis.RandomCreate();
                    list[i] = megapolis;
                }
                break;
                }
            }
        }
Пример #6
0
        public static MyCollection MakeList(int size)
        {
            int typeclass = random.Next(1, 4);

            MyCollection beg = new MyCollection();

            switch (typeclass)
            {
            case 1:
            {
                Place place = new Place();
                place.RandomCreate();
                Console.WriteLine("The element {0} is adding...", place.ToString());
                beg = MakeStack(place);
            }
            break;

            case 2:
            {
                Region region = new Region();
                region.RandomCreate();
                Console.WriteLine("The element {0} is adding...", region.ToString());
                beg = MakeStack(region);
            }
            break;

            case 3:
            {
                City city = new City();
                city.RandomCreate();
                Console.WriteLine("The element {0} is adding...", city.ToString());
                beg = MakeStack(city);
            }
            break;

            case 4:
            {
                Megapolis megapolis = new Megapolis();
                megapolis.RandomCreate();
                Console.WriteLine("The element {0} is adding...", megapolis.ToString());
                beg = MakeStack(megapolis);
            }
            break;
            }

            for (int i = 1; i < size; i++)
            {
                typeclass = random.Next(1, 4);
                MyCollection point = new MyCollection();

                switch (typeclass)
                {
                case 1:
                {
                    Place place = new Place();
                    place.RandomCreate();
                    Console.WriteLine("The element {0} is adding...", place.ToString());
                    point = MakeStack(place);
                }
                break;

                case 2:
                {
                    Region region = new Region();
                    region.RandomCreate();
                    Console.WriteLine("The element {0} is adding...", region.ToString());
                    point = MakeStack(region);
                }
                break;

                case 3:
                {
                    City city = new City();
                    city.RandomCreate();
                    Console.WriteLine("The element {0} is adding...", city.ToString());
                    point = MakeStack(city);
                }
                break;

                case 4:
                {
                    Megapolis megapolis = new Megapolis();
                    megapolis.RandomCreate();
                    Console.WriteLine("The element {0} is adding...", megapolis.ToString());
                    point = MakeStack(megapolis);
                }
                break;
                }
                point.next = beg;
                beg.pred   = point;
                beg        = point;
            }
            return(beg);
        }
Пример #7
0
        // Добавление элемента в одноправленный список
        public static PointOne AddPoint(PointOne beg, int number)
        {
            int      typeclass = random.Next(1, 4);
            PointOne point     = new PointOne();

            switch (typeclass)
            {
            case 1:
            {
                Place place = new Place();
                place.RandomCreate();
                Console.WriteLine("The element {0} is adding...", place.ToString());
                point = MakePoint(place);
            }
            break;

            case 2:
            {
                Region region = new Region();
                region.RandomCreate();
                Console.WriteLine("The element {0} is adding...", region.ToString());
                point = MakePoint(region);
            }
            break;

            case 3:
            {
                City city = new City();
                city.RandomCreate();
                Console.WriteLine("The element {0} is adding...", city.ToString());
                point = MakePoint(city);
            }
            break;

            case 4:
            {
                Megapolis megapolis = new Megapolis();
                megapolis.RandomCreate();
                Console.WriteLine("The element {0} is adding...", megapolis.ToString());
                point = MakePoint(megapolis);
            }
            break;
            }

            if (beg == null)
            {
                switch (typeclass)
                {
                case 1:
                {
                    Place place = new Place();
                    place.RandomCreate();
                    beg = MakePoint(place);
                }
                break;

                case 2:
                {
                    Region region = new Region();
                    region.RandomCreate();
                    beg = MakePoint(region);
                }
                break;

                case 3:
                {
                    City city = new City();
                    city.RandomCreate();
                    beg = MakePoint(city);
                }
                break;

                case 4:
                {
                    Megapolis megapolis = new Megapolis();
                    megapolis.RandomCreate();
                    beg = MakePoint(megapolis);
                }
                break;
                }

                return(beg);
            }

            if (number == 1)
            {
                point.next = beg;
                beg        = point;
                return(beg);
            }

            // Вспом. переменная для прохода по списку
            PointOne p = beg;

            // Идем по списку до нужного элемента
            for (int i = 1; i < number - 1 && p != null; i++)
            {
                p = p.next;
            }

            if (p == null) //элемент не найден
            {
                Console.WriteLine("Error! The size of List less than Number");
                return(beg);
            }

            // Lобавляем новый элемент
            point.next = p.next;
            p.next     = point;
            return(beg);
        }
Пример #8
0
        // Добавление в конец однонаправленного списка
        public static PointOne MakeListToEnd(int size)
        {
            int      typeclass = random.Next(1, 4);
            PointOne beg       = new PointOne();

            switch (typeclass)
            {
            case 1:
            {
                Place place = new Place();
                place.RandomCreate();
                Console.WriteLine("The element {0} is adding...", place.ToString());
                beg = MakePoint(place);
            }
            break;

            case 2:
            {
                Region region = new Region();
                region.RandomCreate();
                Console.WriteLine("The element {0} is adding...", region.ToString());
                beg = MakePoint(region);
            }
            break;

            case 3:
            {
                City city = new City();
                city.RandomCreate();
                Console.WriteLine("The element {0} is adding...", city.ToString());
                beg = MakePoint(city);
            }
            break;

            case 4:
            {
                Megapolis megapolis = new Megapolis();
                megapolis.RandomCreate();
                Console.WriteLine("The element {0} is adding...", megapolis.ToString());
                beg = MakePoint(megapolis);
            }
            break;
            }

            PointOne r = beg;

            for (int i = 1; i < size; i++)
            {
                typeclass = random.Next(1, 4);
                PointOne point = new PointOne();

                switch (typeclass)
                {
                case 1:
                {
                    Place place = new Place();
                    place.RandomCreate();
                    Console.WriteLine("The element {0} is adding...", place.ToString());
                    point = MakePoint(place);
                }
                break;

                case 2:
                {
                    Region region = new Region();
                    region.RandomCreate();
                    Console.WriteLine("The element {0} is adding...", region.ToString());
                    point = MakePoint(region);
                }
                break;

                case 3:
                {
                    City city = new City();
                    city.RandomCreate();
                    Console.WriteLine("The element {0} is adding...", city.ToString());
                    point = MakePoint(city);
                }
                break;

                case 4:
                {
                    Megapolis megapolis = new Megapolis();
                    megapolis.RandomCreate();
                    Console.WriteLine("The element {0} is adding...", megapolis.ToString());
                    point = MakePoint(megapolis);
                }
                break;
                }

                r.next = point;
                r      = point;
            }
            return(beg);
        }
Пример #9
0
        static void Main(string[] args)
        {
            ArrayList placeList = new ArrayList();
            Dictionary <string, Place> placeDictionary = new Dictionary <string, Place>();
            TestCollections            test            = new TestCollections();
            Random random = new Random();

            int mode = InputMode("часть лабраторной работы", MainMenu(), 3);

            while (mode != 0)
            {
                int type;
                switch (mode)
                {
                case 1:
                {
                    type = InputMode("номер задания", Chapter12Menu(), 7);
                    while (type != 0)
                    {
                        switch (type)
                        {
                        case 1:
                        {
                            int createType = InputMode("тип ввода", CreateMenu(), 2);

                            switch (createType)
                            {
                            case 1:
                            {
                                int placeType = InputClass();
                                switch (placeType)
                                {
                                case 1:
                                {
                                    Region region = new Region();
                                    region.InputCreate();
                                    placeList.Add(region);
                                }
                                break;

                                case 2:
                                {
                                    City city = new City();
                                    city.InputCreate();
                                    placeList.Add(city);
                                }
                                break;

                                case 3:
                                {
                                    Megapolis megapolis = new Megapolis();
                                    megapolis.InputCreate();
                                    placeList.Add(megapolis);
                                }
                                break;
                                }
                            }
                            break;

                            case 2:
                            {
                                int placeType = random.Next(1, 3);
                                switch (placeType)
                                {
                                case 1:
                                {
                                    Region region = new Region();
                                    region.RandomCreate();
                                    placeList.Add(region);
                                }
                                break;

                                case 2:
                                {
                                    City city = new City();
                                    city.RandomCreate();
                                    placeList.Add(city);
                                }
                                break;

                                case 3:
                                {
                                    Megapolis megapolis = new Megapolis();
                                    megapolis.RandomCreate();
                                    placeList.Add(megapolis);
                                }
                                break;
                                }
                            }
                            break;
                            }
                        }
                        break;

                        case 2:
                        {
                            Console.WriteLine("Введите имя объекта, которого хотите удалить");
                            string placeName = Console.ReadLine();
                            bool   end       = false;
                            for (int i = 0; i < placeList.Count && !end; i++)
                            {
                                Place place = placeList[i] as Place;
                                if (place.PlaceName == placeName)
                                {
                                    end = true;
                                    placeList.Remove(place);
                                    Console.WriteLine("Объект по вашему запросу был удален");
                                }
                            }
                            if (!end)
                            {
                                Console.WriteLine("Удаление не возможно. В коллекции нет объекта, удовлетворяющему вашему запросу");
                            }
                        }
                        break;

                        case 3:
                        {
                            int inquiry = InputMode("номер запроса", InquiryMenu(), 3);
                            switch (inquiry)
                            {
                            case 1:
                            {
                                int quantity = 0;
                                for (int i = 0; i < placeList.Count; i++)
                                {
                                    if (placeList[i] is Region)
                                    {
                                        quantity++;
                                    }
                                }
                                Console.WriteLine("Кол-во объектов типа REgion: " + quantity);
                            }
                            break;

                            case 2:
                            {
                                List <City> cities = new List <City>();
                                for (int i = 0; i < placeList.Count; i++)
                                {
                                    if (placeList[i] is City)
                                    {
                                        cities.Add(placeList[i] as City);
                                    }
                                }
                                if (cities.Count != 0)
                                {
                                    foreach (City city in cities)
                                    {
                                        city.Show();
                                    }
                                }
                                else
                                {
                                    Console.WriteLine("В коллекции нет объектов типа City");
                                }
                            }
                            break;

                            case 3:
                            {
                                int quantity = 0;
                                for (int i = 0; i < placeList.Count; i++)
                                {
                                    if (placeList[i] is Megapolis)
                                    {
                                        quantity++;
                                    }
                                }
                                Console.WriteLine("Кол-во объектов типа Megapolis: " + quantity);
                            }
                            break;
                            }
                        }
                        break;

                        case 4:
                        {
                            Console.WriteLine("Элементы коллекции");
                            Place[] placies = new Place[placeList.Count];
                            placeList.CopyTo(placies);
                            foreach (Place place in placies)
                            {
                                place.Show();
                            }
                        }
                        break;

                        case 5:
                        {
                            ArrayList placeCloneList = (ArrayList)placeList.Clone();
                            Console.WriteLine("Сколинируемая коллекция");
                            Place[] placies = null;
                            placeCloneList.CopyTo(placies);
                            foreach (Place place in placies)
                            {
                                place.Show();
                            }
                        }
                        break;

                        case 6:
                        {
                            placeList.Sort(new SortByName());
                            Console.WriteLine("Коллекция отсортирована по названию места в алфовитном порядке");
                        }
                        break;

                        case 7:
                        {
                            Console.WriteLine("Введите названия места, чтобы найти элемент с соответствующим названием");
                            string search = Console.ReadLine();
                            int    pos    = placeList.BinarySearch(search, new SearchByName());
                            if (pos != -1)
                            {
                                Console.WriteLine($"Объекст найден. Его позиция в коллекции: {pos + 1}");
                            }
                            else
                            {
                                Console.WriteLine($"Объекст не найден.");
                            }
                        }
                        break;
                        }
                        type = InputMode("номер задания", Chapter12Menu(), 7);
                    }
                }
                break;

                case 2:
                {
                    type = InputMode("номер задания", Chapter12Menu(), 7);
                    while (type != 0)
                    {
                        switch (type)
                        {
                        case 1:
                        {
                            int createType = InputMode("тип ввода", CreateMenu(), 2);

                            switch (createType)
                            {
                            case 1:
                            {
                                int placeType = InputClass();
                                switch (placeType)
                                {
                                case 1:
                                {
                                    Region region = new Region();
                                    region.InputCreate();
                                    placeDictionary.Add(region.PlaceName, region);
                                }
                                break;

                                case 2:
                                {
                                    City city = new City();
                                    city.InputCreate();
                                    placeDictionary.Add(city.PlaceName, city);
                                }
                                break;

                                case 3:
                                {
                                    Megapolis megapolis = new Megapolis();
                                    megapolis.InputCreate();
                                    placeDictionary.Add(megapolis.PlaceName, megapolis);
                                }
                                break;
                                }
                            }
                            break;

                            case 2:
                            {
                                int placeType = random.Next(1, 3);
                                switch (placeType)
                                {
                                case 1:
                                {
                                    Region region = new Region();
                                    region.RandomCreate();
                                    placeDictionary.Add(region.PlaceName, region);
                                }
                                break;

                                case 2:
                                {
                                    City city = new City();
                                    city.RandomCreate();
                                    placeDictionary.Add(city.PlaceName, city);
                                }
                                break;

                                case 3:
                                {
                                    Megapolis megapolis = new Megapolis();
                                    megapolis.RandomCreate();
                                    placeDictionary.Add(megapolis.PlaceName, megapolis);
                                }
                                break;
                                }
                            }
                            break;
                            }

                            Console.WriteLine("Объект добавлен");
                        }
                        break;

                        case 2:
                        {
                            Console.WriteLine("Введите имя объекта, которого хотите удалить");
                            string placeName = Console.ReadLine();
                            bool   end       = false;
                            if (placeDictionary.ContainsKey(placeName))
                            {
                                placeDictionary.Remove(placeName);
                            }
                            else
                            {
                                Console.WriteLine("Удаление не возможно. В коллекции нет объекта, удовлетворяющему вашему запросу");
                            }
                        }
                        break;

                        case 3:
                        {
                            int inquiry = InputMode("номер запроса", InquiryMenu(), 3);
                            switch (inquiry)
                            {
                            case 1:
                            {
                                int quantity = 0;
                                foreach (string key in placeDictionary.Keys)
                                {
                                    if (placeDictionary[key] is Region)
                                    {
                                        quantity++;
                                    }
                                }
                                Console.WriteLine("Кол-во объектов типа Region: " + quantity);
                            }
                            break;

                            case 2:
                            {
                                List <City> cities = new List <City>();
                                foreach (string key in placeDictionary.Keys)
                                {
                                    if (placeDictionary[key] is City)
                                    {
                                        City city = placeDictionary[key] as City;
                                        cities.Add(city);
                                    }
                                }

                                if (cities.Count != 0)
                                {
                                    foreach (City city in cities)
                                    {
                                        city.Show();
                                    }
                                }
                                else
                                {
                                    Console.WriteLine("В коллекции нет объектов типа City");
                                }
                            }
                            break;

                            case 3:
                            {
                                int quantity = 0;
                                foreach (string key in placeDictionary.Keys)
                                {
                                    if (placeDictionary[key] is Megapolis)
                                    {
                                        quantity++;
                                    }
                                }
                                Console.WriteLine("Кол-во объектов типа Megapolis: " + quantity);
                            }
                            break;
                            }
                        }
                        break;

                        case 4:
                        {
                            Console.WriteLine("Элементы коллекции");
                            foreach (string key in placeDictionary.Keys)
                            {
                                placeDictionary[key].Show();
                            }
                        }
                        break;

                        case 5:
                        {
                            Dictionary <string, Place> copy = new Dictionary <string, Place>(placeDictionary);
                            Console.WriteLine("Сколинируемая коллекция");
                            foreach (string key in copy.Keys)
                            {
                                copy[key].Show();
                            }
                        }
                        break;

                        case 6:
                        {
                            var list = placeDictionary.Keys.ToList();
                            list.Sort();
                            Dictionary <string, Place> tmp = new Dictionary <string, Place>();

                            foreach (var key in list)
                            {
                                tmp.Add(key, placeDictionary[key]);
                            }

                            placeDictionary = tmp;
                            Console.WriteLine("Коллекция отсортирована по названию места в алфовитном порядке");
                        }
                        break;

                        case 7:
                        {
                            Console.WriteLine("Введите названия места, чтобы найти элемент с соответствующим названием");
                            string search = Console.ReadLine();
                            var    list   = placeDictionary.Keys.ToList();
                            list.Sort();
                            if (list.IndexOf(search) != 0)
                            {
                                Console.WriteLine("Объект найден");
                                placeDictionary[search].Show();
                            }
                            else
                            {
                                Console.WriteLine("Объект не найден");
                            }
                        }
                        break;
                        }
                        type = InputMode("номер задания", Chapter12Menu(), 7);
                    }
                }
                break;

                case 3:
                {
                    type = InputMode("номер задания", Chapter3Menu(), 4);
                    while (type != 0)
                    {
                        switch (type)
                        {
                        case 1:
                        {
                            int createType = InputMode("тип ввода", CreateMenu(), 2);

                            switch (createType)
                            {
                            case 1:
                            {
                                Region region = new Region();
                                region.InputCreate();
                                test.Add(region);
                            }
                            break;

                            case 2:
                            {
                                Region region = new Region();
                                region.RandomCreate();
                                test.Add(region);
                            }
                            break;
                            }
                        }
                        break;

                        case 2:
                        {
                            Console.WriteLine("Введите имя объекта, которого хотите удалить");
                            string placeName = Console.ReadLine();
                            if (test.RegionString.ContainsKey(placeName))
                            {
                                test.Remove(test.RegionString[placeName]);
                            }
                            else
                            {
                                Console.WriteLine("Удаление не возможно. В коллекции нет объекта, удовлетворяющему вашему запросу");
                            }
                        }
                        break;

                        case 3:
                        {
                            if (test.Size >= 4)
                            {
                                SearchTestCollections(test);
                            }
                            else
                            {
                                test = new TestCollections();

                                for (int i = 0; i < random.Next(1, 10); i++)
                                {
                                    Region region = new Region();
                                    region.RandomCreate();

                                    test.Add(region);
                                }

                                SearchTestCollections(test);
                            }
                        }
                        break;

                        case 4:
                        {
                            Console.WriteLine("Выберете какую именно коллекцию хотите распечатать из объекта типа TestCollections");
                            Console.WriteLine("1) Regions\n2) Regions names\n3) Region Place\n4) Region String");
                            int print;
                            while (!(int.TryParse(Console.ReadLine(), out print)) || print < 1 || print > 4)
                            {
                                Console.WriteLine("Ошибка. Тип печати с таким номером не существует. Повторите ввод");
                            }

                            switch (print)
                            {
                            case 1:
                            {
                                test.PrintList(new List <Region>());
                            }
                            break;

                            case 2:
                            {
                                test.PrintList(new List <string>());
                            }
                            break;

                            case 3:
                            {
                                test.PrintDictionary(new SortedDictionary <Place, Region>());
                            }
                            break;

                            case 4:
                            {
                                test.PrintDictionary(new SortedDictionary <string, Region>());
                            }
                            break;
                            }
                        }
                        break;
                        }
                        type = InputMode("номер задания", Chapter3Menu(), 4);
                    }
                }
                break;
                }
            }
        }