Пример #1
0
    public BasicMinigame(List <EntityState> keys)
    {
        availableKeys = keys.ToArray();

        keyList = new PromptKey[defaultKeyAmount];
        initialize();
    }
Пример #2
0
    public BasicMinigame()
    {
        availableKeys = new EntityState[] { EntityState.left, EntityState.up, EntityState.right, EntityState.down };

        keyList = new PromptKey[defaultKeyAmount];
        initialize();
    }
Пример #3
0
 protected void fillListRandom()
 {
     for (int i = 0; i < keyList.Length; i++)
     {
         keyList[i] = new PromptKey(availableKeys[Random.Range(0, availableKeys.Length)]);
     }
     return;
 }
Пример #4
0
    public static PromptKey[] getArray(EntityState[] ES)
    {
        PromptKey[] promptKeys = new PromptKey[ES.Length];

        for (int i = 0; i < ES.Length; i++)
        {
            promptKeys [i] = new PromptKey(ES [i]);
        }

        return(promptKeys);
    }
Пример #5
0
    public void showPrompt(PromptKey PK)
    {
        GameObject prompt = new GameObject();

        prompt.transform.parent = promptT;
        Image promptImage = prompt.AddComponent <Image>();

        promptImage.sprite = Resources.Load("spacebar") as Sprite;

        if (Resources.Load("spacebar") != null)
        {
            Debug.Log("loaded");
        }
    }