public BasicMinigame(List <EntityState> keys) { availableKeys = keys.ToArray(); keyList = new PromptKey[defaultKeyAmount]; initialize(); }
public BasicMinigame() { availableKeys = new EntityState[] { EntityState.left, EntityState.up, EntityState.right, EntityState.down }; keyList = new PromptKey[defaultKeyAmount]; initialize(); }
protected void fillListRandom() { for (int i = 0; i < keyList.Length; i++) { keyList[i] = new PromptKey(availableKeys[Random.Range(0, availableKeys.Length)]); } return; }
public static PromptKey[] getArray(EntityState[] ES) { PromptKey[] promptKeys = new PromptKey[ES.Length]; for (int i = 0; i < ES.Length; i++) { promptKeys [i] = new PromptKey(ES [i]); } return(promptKeys); }
public void showPrompt(PromptKey PK) { GameObject prompt = new GameObject(); prompt.transform.parent = promptT; Image promptImage = prompt.AddComponent <Image>(); promptImage.sprite = Resources.Load("spacebar") as Sprite; if (Resources.Load("spacebar") != null) { Debug.Log("loaded"); } }