public void Deactivate() { deactivated = true; if (projectile) { projectile.Loosen(); } }
public void DestroyVehicle(Vector3 impactPosition) { collider.isTrigger = true; vehicleBody.collider.isTrigger = true; destroyed = true; projectile.Loosen(); rigidbody.constraints = RigidbodyConstraints.FreezeAll; }