private void OnResumePackage(object sender, ProjectMetaEventArgs args) { ResumeBtn.gameObject.SetActive(false); PauseBtn.gameObject.SetActive(true); PauseBtn.SetInteractivity(true); StepBtn.SetInteractivity(false, "Step to next action\n(Only available when progam is paused)"); }
private void OnPausePackage(object sender, ProjectMetaEventArgs args) { ResumeBtn.gameObject.SetActive(true); PauseBtn.gameObject.SetActive(false); ResumeBtn.SetInteractivity(true); StepBtn.SetInteractivity(true); }
private void OnOpenProjectRunning(object sender, ProjectMetaEventArgs args) { EditorInfo.text = "Package: \n" + args.Name; UpdateVisibility(); }
private void OnRunPackage(object sender, ProjectMetaEventArgs args) { editorInfo.text = "Running: " + args.Name; }
private void OnPausePackage(object sender, ProjectMetaEventArgs args) { editorInfo.text = "Paused: " + args.Name; }
private void OnOpenProjectRunning(object sender, ProjectMetaEventArgs args) { RunningProjectControls.SetActive(true); ResumeBtn.SetActive(false); PauseBtn.SetActive(true); }
private void OnPausePackage(object sender, ProjectMetaEventArgs args) { PauseBtn.SetActive(false); ResumeBtn.SetActive(true); }
private void ActivateArrow(object sender, ProjectMetaEventArgs args) { gameObject.SetActive(true); }