/// <summary>
 /// 执行器
 /// </summary>
 public override bool Execute(EntityConfig entity)
 {
     StateMessage = "正在生成" + entity.Caption + "...";
     _builder.CreateEntityCode(entity.Parent, entity);
     StateMessage = entity.Caption + "已完成";
     return(true);
 }
Пример #2
0
 /// <summary>
 /// 执行器
 /// </summary>
 public bool Execute(EntityConfig entity)
 {
     StateMessage = "正在生成" + entity.Caption + "...";
     using (CodeGeneratorScope.CreateScope())
     {
         _builder.CreateEntityCode(entity.Parent, entity);
     }
     StateMessage = entity.Caption + "已完成";
     return(true);
 }