// Initialization code private void init() { // Initialize (seen in comments window) print("UDP Object init()"); // Initialize the reference for other game objects (Implementation Specific) pbc1 = GameObject.Find("Bar 1").gameObject.GetComponent <ProgressBarController>(); pbc2 = GameObject.Find("Bar 2").gameObject.GetComponent <ProgressBarController>(); pbc3 = GameObject.Find("Bar 3").gameObject.GetComponent <ProgressBarController>(); pbc4 = GameObject.Find("Bar 4").gameObject.GetComponent <ProgressBarController>(); // Create remote endpoint (to Matlab) remoteEndPoint = new IPEndPoint(IPAddress.Parse(IP), portRemote); // Create local client client = new UdpClient(portLocal); // Local endpoint define (where messages are received) // Create a new thread for reception of incoming messages // Thread runs in the background and does not interfere with the main application receiveThread = new Thread( new ThreadStart(ReceiveData)); // Run the thread in the background receiveThread.IsBackground = true; receiveThread.Start(); }
private void MakeInstance() { if (instance == null) { instance = this; } }
public void SetFillAmount(int tier1, int tier2, int tier3, int maxFill, int numScore) { float amt = (float)numScore / (float)maxFill; ProgressBarController pbc = transform.Find("ProgressUI").GetComponent <ProgressBarController>(); pbc.CheckStarFill(tier1, tier2, tier3, numScore); progressBar.GetComponent <Image>().fillAmount = amt; }
void Awake() { if (instance == null) { instance = this; } progressBarImage = GetComponent <Image>(); }
public void Awake() { game = GameManager.Instance; progressBar = GameObject.FindWithTag ("progress-bar").GetComponent<ProgressBarController> (); timerRenderer = GetComponent<Renderer> (); playersObject = GameObject.Find ("Players").transform; timer = new Timer (this); }
private void Start() { face = GameObject.FindGameObjectWithTag("PlayerFace"); leftArm = GameObject.FindGameObjectWithTag("PlayerLeftArm"); rightArm = GameObject.FindGameObjectWithTag("PlayerRightArm"); legs = GameObject.FindGameObjectWithTag("PlayerLegs"); progressBar = GameObject.FindGameObjectWithTag("ProgressBar").GetComponent <ProgressBarController>(); leftUpperArm = GameObject.FindGameObjectWithTag("PlayerLeftUpperArm"); leftLowerBackgroundArm = GameObject.FindGameObjectWithTag("PlayerLeftLowerBackgroundArm"); leftLowerForegroundArm = GameObject.FindGameObjectWithTag("PlayerLeftLowerForegroundArm"); rightUpperArm = GameObject.FindGameObjectWithTag("PlayerRightUpperArm"); rightLowerArm = GameObject.FindGameObjectWithTag("PlayerRightLowerArm"); theGrabbedNPC = GameObject.FindGameObjectWithTag("GrabbedNPC"); spriteRenderer = GetComponent <SpriteRenderer>(); xScale = transform.localScale.x; npcsInRange = new Dictionary <int, GameObject>(); invalidNpcsInRange = new Dictionary <int, GameObject>(); zoomOutSize = Camera.main.orthographicSize; zoomOutSize2 = zoomOutSize * 2f; MessageCenter.Instance.RegisterListener(MessageType.EnemyNPCInvestigatingPlayer, HandleAxeMan); ChangeStateToNormal(); }
private void Start() { face = GameObject.FindGameObjectWithTag("PlayerFace"); leftArm = GameObject.FindGameObjectWithTag("PlayerLeftArm"); rightArm = GameObject.FindGameObjectWithTag("PlayerRightArm"); legs = GameObject.FindGameObjectWithTag("PlayerLegs"); progressBar = GameObject.FindGameObjectWithTag("ProgressBar").GetComponent<ProgressBarController>(); leftUpperArm = GameObject.FindGameObjectWithTag("PlayerLeftUpperArm"); leftLowerBackgroundArm = GameObject.FindGameObjectWithTag("PlayerLeftLowerBackgroundArm"); leftLowerForegroundArm = GameObject.FindGameObjectWithTag("PlayerLeftLowerForegroundArm"); rightUpperArm = GameObject.FindGameObjectWithTag("PlayerRightUpperArm"); rightLowerArm = GameObject.FindGameObjectWithTag("PlayerRightLowerArm"); theGrabbedNPC = GameObject.FindGameObjectWithTag("GrabbedNPC"); spriteRenderer = GetComponent<SpriteRenderer>(); xScale = transform.localScale.x; npcsInRange = new Dictionary<int, GameObject>(); invalidNpcsInRange = new Dictionary<int, GameObject>(); zoomOutSize = Camera.main.orthographicSize; zoomOutSize2 = zoomOutSize * 2f; MessageCenter.Instance.RegisterListener(MessageType.EnemyNPCInvestigatingPlayer, HandleAxeMan); ChangeStateToNormal(); }
protected override void Awake() { base.Awake(); _progressBarController = GetComponentInChildren <ProgressBarController>(); }
private void Awake() { progressBarController = GetComponent <ProgressBarController>(); }
private void Awake() { current = this; }
public void PlaceStars(int tier1, int tier2, int tier3, int mfs) { ProgressBarController pbc = transform.Find("ProgressUI").GetComponent <ProgressBarController>(); pbc.PlaceStars(tier1, tier2, tier3, mfs); }
// Use this for initialization void Start() { print("Target framerate = " + Application.targetFrameRate); /*#if UNITY_EDITOR * QualitySettings.vSyncCount = 0; // VSync must be disabled * Application.targetFrameRate = 30; #endif*/ initSerial(); state = STATE_COUNTDOWN; CircularSineWaveVis.enabled = false; graphDisplay.enabled = false; blackSprite = GameObject.Find("Black"); inputBox = GameObject.Find("InputWindow"); satellite = GameObject.Find("Satellite"); radar = GameObject.Find("Radar"); lowBatteryIcon = GameObject.Find("LowBatteryIcon"); //satelliteInitialScale = satellite.transform.localScale.x; potReadings = new int[5, samples]; for (int i = 0; i < 5; i++) { for (int j = 0; j < samples; j++) { potReadings [i, j] = 0; } } inputController = inputBox.GetComponent <InputBoxController> (); unlockObject = unlockPanel.GetComponent <UnlockObject> (); radarController = radar.GetComponent <SatSearchBarController> (); messageBoxController = messageBox.GetComponent <MessageBoxController> (); progressBarController = progressBar.GetComponent <ProgressBarController> (); timerController = GameObject.Find("timerText").GetComponent <timer> (); regions = new GameObject[] { GameObject.Find("Australia"), GameObject.Find("Africa"), GameObject.Find("Eurasia"), GameObject.Find("SouthAmerica"), GameObject.Find("NorthAmerica") }; BSM = GameObject.Find("BSM"); AZ = GameObject.Find("AZ"); Y = GameObject.Find("Y"); X = GameObject.Find("X"); PK = GameObject.Find("PK"); GSM = GameObject.Find("GSM"); LTE = GameObject.Find("LTE"); Dish = GameObject.Find("Dish"); Antenna = GameObject.Find("Antenna"); Wifi = GameObject.Find("Wifi"); Sync = GameObject.Find("Синхронизация"); lowPowerWarning = GameObject.Find("OneCoreWarning"); CoreTempText = GameObject.Find("CoreTemp").GetComponent <Text> (); mainCamera.GetComponent <CameraFilterPack_FX_Glitch1> ().enabled = false; mainCamera.GetComponent <CameraFilterPack_TV_BrokenGlass> ().enabled = false; archive.messageBoxController = messageBoxController; regionLabels = new string[] { "All/Все", "Australia\nАвстралия", "Africa\nАфрика", "Eurasia\nЕвразия", "South America\nЮжная Америка", "North America\nСеверная Америка" }; iqLabels = new string[] { "All/Все", "130+", "115-130", "100-115", "85-100", "0-86" }; ageLabels = new string[] { "All/Все", "60+", "40-60", "25-40", "16-25", "0-16" }; black_2 = GameObject.Find("Black_2"); //unlockPanel.GetComponent<videoAnim> ().enabled = false; //unlockPanel.transform.Translate(0f, 500f,0f); lowBatteryIcon.SetActive(false); StartCoroutine("setPanelsInactive", 1.6f); }